Ron Burke
Ron Burke is the Editor in Chief for Gaming Trend. Loves RPGs, action/adventure, and VR, but also dabbles in 3D printing, martial arts, and flight!
I’m gonna start this article with a bit of an admission — I’m terrified of electricity. I was electrified and heavily scarred as a kid when a capacitor exploded in my face, shredding the left side and requiring multiple skin graft surgeries to repair. I’m comfortable putting my
by Ron Burke
It’s hard to believe that we’ve been playing Fable since 2004. Sure, they might not always meet the outlandish and occasionally unrealistic goals that Peter Molyneux set, but there’s simply nothing else like them. It’s been over five years since our last visit to Albion, but
by Ron Burke
XCOM 2 has been very much on my radar since I saw it in motion at E3. I’ve watched hours of playthroughs and have heard a great deal of commentary on how the game is shaping up. But having spent over 100 hours with the original (including The Long
by Ron Burke
The original Homeworld and its sequel were, pun intended, light years ahead of their time. Massive fleets swarming in the 360-degree vastness of space were revolutionary for the real-time strategy world, but despite a few pretenders, nobody has been able to replicate the magic of the originals. Homeworld 3 was
by Ron Burke
Hundreds of billions of dollars change hands on the day after Thanksgiving. In a bid to grab the latest tech, clothes for the kids, or that cheap Blu Ray player, people flock to stores before the sun rises — a warped and often violent version of hunting and gathering that has
by Ron Burke
From the SuperScope on the NES to the Sniper Scope rifle on the original Xbox and PS2, we’ve flirted with the idea of using guns as peripherals for our first-person shooters for a long time. During one hazy trip to Kentia Hall a few years back, I even remember
by Ron Burke
Moving halfway across the country, having the movers do over $18,000 worth of damage to my personal effects, selling my old house and buying a new one, and all of the packing and unpacking that goes into that nonsense was pretty taxing. Gaming came to the rescue, helping me
by Ron Burke
Choices. Action RPGs are always about choices, but King’s Quest’s second chapter carries with it a little more gravity than usual. My review of the first chapter (link here) was spoiler-free but much of what occurs in Chapter 2 hinges directly on the decisions and outcomes of Graham’
by Ron Burke