Ron Burke
Ron Burke is the Editor in Chief for Gaming Trend. Loves RPGs, action/adventure, and VR, but also dabbles in 3D printing, martial arts, and flight!
First, an admission — I’m a backer of Harebrained Schemes’ Battletech. As a self-described mech junkie, seeing what the team behind the turn-based Shadowrun revival had in store for the series had me scrambling to support them. I wasn’t alone as the Kickstarter campaign a year ago put $2,
by Ron Burke
2016 has been an absolutely awful year. Celebrity deaths aplenty, a contentious and divisive election, and a ton of game delays. Even with all of that, however, 2016 was no slouch when it comes to cool tech, great games, and kick-ass kitsch to adorn your walls and shelves. We at
by Ron Burke
I’m surrounded by more than 500 people that can tell you the accurate range of an ER PPC, how many hardpoints it takes up, and in what chassis variants you might find it. MechCon is the culmination of all things MechWarrior and Battletech, bringing together fans and competitors from
by Ron Burke
Dishonored 2 is very much about choice. The level of player agency in the game is so much more than the simple analog choice of stealth versus violence. Prima has tackled this multi-threaded adventure game with a hardbound 256-page guide, detailing not only approaches to each level, but also every
by Ron Burke
Frontier Development built Elite Dangerous with over 400 billion star systems, each one having over 100+ bodies within. Every star in the sky is represented, as well as gas giants, asteroid belts, and so much more. You could land on a planet every second of your life and still not
by Ron Burke
The premise for Watch Dogs 2 expands directly on its predecessor. The Blume company who prototyped ctOS (the semi-fictional infrastructure control software) in Chicago as a method to centralize management of things like the electrical grid has expanded nationwide. ctOS 2.0 has been deployed with 6.8 million connected
by Ron Burke
I’ve reviewed a ton of music titles, but I’d never run across the term “rhythm violence” for a genre. It’s a term that developer Drool self-stylized, and it might be somewhat hyperbolic if it wasn’t so true. Thumper doesn’t have a story per-se, though what
by Ron Burke
Cards on the table, I tend to be a little OCD about collectables in open world games. Ubisoft titles tend to have a bevy of collectable goodies tucked away in their open world environment. Watch Dogs 2 continues that trend with hidden research points, Key Data unlocks, bags of money,
by Ron Burke