Ron Burke
Ron Burke is the Editor in Chief for Gaming Trend. Loves RPGs, action/adventure, and VR, but also dabbles in 3D printing, martial arts, and flight!




There’s no doubt that Assassin’s Creed has developed quite the storyline since the first game’s release in 2007. From Pieces of Adam to Precursors, the game has always had a bit of a strange slant in its connection to the modern world. Rather than relying on a
by Ron Burke
I had some high praise for Ashes of the Singularity seven months ago, but noted that there were some weakness in the campaign mode. I also found the some of the units and base building lacking. The team at Stardock are known for making incredible strategy games, but they are
by Ron Burke
I remember handing my mother a NES controller and then laughing as she bobbed her head and dodged the 8-bit pixels on the screen. We’ve come a long way since then, but what I didn’t know was that my mom was onto something. Eagle Flight, the first VR
by Ron Burke
Many of the launch titles for PSVR could be classified as tech demos. Tumble VR is a notch above that moniker, but in a game about stacking blocks, how high could it possibly rise? Tumble VR is essentially a number of Jenga-style puzzles performed in VR. Part physics simulator, part
by Ron Burke
Super Stardust Ultra VR is what would happen if you strapped a pinwheel firework to a firecracker and jammed it directly into your eye. A cacophony of color and sound, the game’s predecessor, Super Stardust Ultra was a staple of the PlayStation 3, with the newest version by the
by Ron Burke
Admittedly, I’m a little out of my element. Studying martial arts never put me in the jock category, so I don’t exactly frequent sports bars, not even to watch UFC. That said, I have racked a ton of hours behind the pool cue, thrown plenty of darts, both
by Ron Burke
Carnival Games may feel like familiar territory, but that’s because it is. Warping in from 2007, Carnival Games VR does a bit of an update and brings its pickup-and-play experience to the PlayStation VR. Can the simple nature of carnival distractions work on the new platform? Carnival Games VR
by Ron Burke
Coulrophobia, better known as fear of clowns, affects a great many people. The common belief is that it is caused by the uncanny valley effect as they look human, but have just enough variance from a pleasant face that it becomes deeply disturbing. This ‘almost human’ phenomenon is exacerbated by
by Ron Burke