Ron Burke
Ron Burke is the Editor in Chief for Gaming Trend. Loves RPGs, action/adventure, and VR, but also dabbles in 3D printing, martial arts, and flight!
Castlevania and Metroid created the subgenre mashup Metroidvania, but it was the latter that captivated my young gamer mind more than any other. It was a feast as a new Metroid game came year after year. The shift to 3D in Metroid Prime spelled renewal, taking the familiar world of
by Ron Burke
Here’s the situation – a teddy bear factory has been invaded by an evil bear named Frank. Frank is bent on taking over the world by freeing the “captive” bears that humans have cooped up in their homes, and he has a pretty serious axe to grind against Pandas for
by Ron Burke
There are easily hundreds of portable chargers and battery packs on sites like Amazon. Tiny ones the size of a lip balm that offer a single phone recharge, and some which are both larger and thicker than a Nintendo 3DS which can recharge an iPhone nearly seven times without breaking
by Ron Burke
After 2K and Firaxis shipped the Shen’s Last Gift expansion in June of 2016, I thought we were done with XCOM 2. At E3 2017 I was shocked to see a new expansion, but even more blown away by the sheer volume of what the team had in store
by Ron Burke
There’s occasionally a game remake that comes out of left field, and Metal Gear Solid 2: Sons of Liberty popping up on the NVIDIA Shield is a great example of how it can be done right. I popped onto my Shield and captured the first 15 minutes of the
by Ron Burke
If you read my review for the HyperX Alloy Elite keyboard, you know that I came away with very few complaints on this new mechanical design. From the Cherry MX switches to the sturdy frame and removable keys, I loved just about everything about it. Take all those great features,
by Ron Burke
If you’ve been a reader of the site for awhile, you know I’m a bit of a tech-head. With a degree in Network Engineering, I tend to jump at the chance when opportunities to check out new network gear pops up. Most recently I’ve been putting the
by Ron Burke
There’s a bit of a comfort arms race in the VR world. The HTC Vive’s initial velcro strap bands came up short compared to the slightly more comfortable Oculus Rift. Sony showed both of them how to engineer a comfortable product with the PlayStation VR, providing an adjustable
by Ron Burke