Ron Burke
Ron Burke is the Editor in Chief for Gaming Trend. Loves RPGs, action/adventure, and VR, but also dabbles in 3D printing, martial arts, and flight!




You’ll see a lot of reviews about PlayStation VR over the next few weeks, but very few from somebody who went in knowing that VR makes them sick. Since my injury in the military, I’ve had difficulty with any VR setup, but I could never put my finger
by Ron Burke
The launch window for the PlayStation VR has been pretty solid, but most of what was available at launch in October could easily be described as tech demos. As the PSVR rounds out its 2016 launch lineup, I was surprised to see such a fantastic game drop in my lap
by Ron Burke
Rollercoaster Tycoon is a franchise that consumed an obscene amount of my time over the years. From the Chris Sawyer days for RCT1 and 2, to the Frontier Development-powered RCT3 and its two expansion packs, the game was about creating an epic park that required care and attention as much
by Ron Burke
First, an admission — I’m a backer of Harebrained Schemes’ Battletech. As a self-described mech junkie, seeing what the team behind the turn-based Shadowrun revival had in store for the series had me scrambling to support them. I wasn’t alone as the Kickstarter campaign a year ago put $2,
by Ron Burke
2016 has been an absolutely awful year. Celebrity deaths aplenty, a contentious and divisive election, and a ton of game delays. Even with all of that, however, 2016 was no slouch when it comes to cool tech, great games, and kick-ass kitsch to adorn your walls and shelves. We at
by Ron Burke
I’m surrounded by more than 500 people that can tell you the accurate range of an ER PPC, how many hardpoints it takes up, and in what chassis variants you might find it. MechCon is the culmination of all things MechWarrior and Battletech, bringing together fans and competitors from
by Ron Burke
Dishonored 2 is very much about choice. The level of player agency in the game is so much more than the simple analog choice of stealth versus violence. Prima has tackled this multi-threaded adventure game with a hardbound 256-page guide, detailing not only approaches to each level, but also every
by Ron Burke
Frontier Development built Elite Dangerous with over 400 billion star systems, each one having over 100+ bodies within. Every star in the sky is represented, as well as gas giants, asteroid belts, and so much more. You could land on a planet every second of your life and still not
by Ron Burke