Ron Burke
Ron Burke is the Editor in Chief for Gaming Trend. Loves RPGs, action/adventure, and VR, but also dabbles in 3D printing, martial arts, and flight!




Frontier Development built Elite Dangerous with over 400 billion star systems, each one having over 100+ bodies within. Every star in the sky is represented, as well as gas giants, asteroid belts, and so much more. You could land on a planet every second of your life and still not
by Ron Burke
Normally we’d be looking at a full review for the game at the day before launch, but Ubisoft’s got a few wrinkles to iron out. The seamless multiplayer portions of the game are currently offline. While Ubisoft gets that portion of the game hammered out, we’ll be
by Ron Burke
When Nordic Games snapped up the vast majority of the intellectual properties THQ left in the wake of its implosion, I never would have imagined that a PS4 version of Destroy All Humans! was going to emerge from that process. An action/adventure from the PS2 era, the game was
by Ron Burke
There’s no doubt that Assassin’s Creed has developed quite the storyline since the first game’s release in 2007. From Pieces of Adam to Precursors, the game has always had a bit of a strange slant in its connection to the modern world. Rather than relying on a
by Ron Burke
I had some high praise for Ashes of the Singularity seven months ago, but noted that there were some weakness in the campaign mode. I also found the some of the units and base building lacking. The team at Stardock are known for making incredible strategy games, but they are
by Ron Burke
I remember handing my mother a NES controller and then laughing as she bobbed her head and dodged the 8-bit pixels on the screen. We’ve come a long way since then, but what I didn’t know was that my mom was onto something. Eagle Flight, the first VR
by Ron Burke
Many of the launch titles for PSVR could be classified as tech demos. Tumble VR is a notch above that moniker, but in a game about stacking blocks, how high could it possibly rise? Tumble VR is essentially a number of Jenga-style puzzles performed in VR. Part physics simulator, part
by Ron Burke
Super Stardust Ultra VR is what would happen if you strapped a pinwheel firework to a firecracker and jammed it directly into your eye. A cacophony of color and sound, the game’s predecessor, Super Stardust Ultra was a staple of the PlayStation 3, with the newest version by the
by Ron Burke