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Ron Burke

Ron Burke is the Editor in Chief for Gaming Trend. Loves RPGs, action/adventure, and VR, but also dabbles in 3D printing, martial arts, and flight!

Location Texas
Number of Articles 1357
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Ron Burke's Work 1357 Articles
Previews   -   Jun 18, 2024 We battle the Devs in the upcoming Magic: The Gathering – Assassin’s Creed card game
We battle the Devs in the upcoming Magic: The Gathering – Assassin’s Creed card game

I sat down with the Wizards of the Coast team to check out a very exciting new product they have for Magic The Gathering. That’s right, it’s time to battle it out in the shadowy world of your favorite Templars and Assassins in Magic: The Gathering – Assassin’s

by Ron Burke
Previews   -   Jun 18, 2024 Dragon Quest III HD 2D Remake hands-on preview — Using a Chimera Wing to return to the distant past
Dragon Quest III HD 2D Remake hands-on preview — Using a Chimera Wing to return to the distant past

Remaking a classic game is a tricky proposition. When it’s a game with eleven entries spanning over 37 years, it gets even more tricky. What do you change? What do you keep? Do you update the combat to modern standards? What quality of life changes would you implement? The

by Ron Burke
News   -   Jun 18, 2024 MAINGEAR launches ultra-powerful RTX 40-Series laptops
MAINGEAR launches ultra-powerful RTX 40-Series laptops

We’ve gotten a closer look at MAINGEAR’s builds recently (look for an upcoming deep dive on their Project Zero) and came away impressed.  Now they’ve shadow dropped an incredibly powerful 16″ laptop configuration that can easily be called a desktop replacement — the ML-16.  Let’s dig into

by Ron Burke
Previews   -   Jun 14, 2024 Hyper Light Breaker hands-on preview — extraction roguelike and real-life achievements
Hyper Light Breaker hands-on preview — extraction roguelike and real-life achievements

You need to take your wins where you can get them. Over the course of 22 years of playing video games as a member of the press and tackling unbalanced code, when a developer tells you “We don’t expect anyone will beat this boss – he’s unbalanced and will

by Ron Burke
Previews   -   Jun 13, 2024 Monster Hunter Wilds — a world alive with promise, and a few deadly monsters as well
Monster Hunter Wilds — a world alive with promise, and a few deadly monsters as well

I don’t know why, but I bounced off Monster Hunter: World. Perhaps it was the obtuse way you had to engage with your friends if you hadn’t already both beaten the same content, the frequent loading screens, or the bugs at launch, but for some reason I just

by Ron Burke
Previews   -   Jun 13, 2024 Path of Exile II raises the dead — we go hands on with the new Witch class
Path of Exile II raises the dead — we go hands on with the new Witch class

When your game starts with every character you might pick being hung from the neck in the gallows, and everyone you don’t pick having their neck snapped after a quick drop and a short stop, you are making one heck of a statement. That’s precisely what Path of

by Ron Burke
Previews   -   Jun 13, 2024 I saw Assassin’s Creed Shadows played three ways, and I can’t be more excited about it
I saw Assassin’s Creed Shadows played three ways, and I can’t be more excited about it

We all got to see the incredible gameplay walkthrough for Assassin’s Creed Shadows, but I got to see that same slice of content divvied up two more times. What I saw has me more excited than ever for this newest installment, and I can’t wait to tell you

by Ron Burke
Previews   -   Jun 13, 2024 I saw the first hour of Dragon Age: The Veilguard and we’ve got a lot to be excited about
I saw the first hour of Dragon Age: The Veilguard and we’ve got a lot to be excited about

By now, you’ve probably seen the incredible 20 minutes of opening gameplay for Dragon Age: The Veilguard. In it, we are re-introduced to fan favorite returning characters like Varric, Harding, and not-so-favorites like Solas – the Dread Wolf. It’s a good thing we are getting a reintroduction as it’

by Ron Burke
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