Ron Burke
Ron Burke is the Editor in Chief for Gaming Trend. Loves RPGs, action/adventure, and VR, but also dabbles in 3D printing, martial arts, and flight!




Space is serene and beautiful. Looking out into the inky blackness, distant bodies twinkle at the horizon, their promise of mysteries unknown just out of reach. It’s all the stuff of dreams…until it isn’t. Astrometica starts with the worst possible scenario – a cataclysmic and sudden explosion on
by Ron Burke
I’m starting to think this Weyland Yutani group doesn’t have humanity’s best interests in mind. Call me crazy, but they also don’t seem to be very good engineers. Their ships seem to fall out of the skies, crash landing onto remote stations where they’re doing
by Ron Burke
So many games ask you to bring your own fun, with simulators being chief among them. Most of the time, that’s just fine. With the literal world at your fingertips, jumping into the cockpit of dozens of aircraft is literally a never-ending source of amusement. I have spent countless
by Ron Burke
Recently we sat down with Jordon Reese, Product Manager at Aspyr, to talk about the freshly-released Legacy of Kain: Soul Reaver 1&2 Remastered. First off, thanks for taking the time to talk with us – I know you’ve just shipped the game, and likely working on any additional
by Ron Burke
Ever been to the park and you see those rides that makes you say “Uhm….I’m not sure I am brave enough to ride that”? Well, that’s what the first DLC for Planet Coaster 2 is all about. Aptly named “Thrill-Seekers”, this pack will give you five new
by Ron Burke
We know that the team at Pearl Abyss can deliver an awesome MMO experience, but we’ve been eagerly awaiting official word on their single-player game, Crimson Desert. Well, wait no longer — not only did we get a new trailer showcasing a TON of new gameplay, we also locked in
by Ron Burke
You might recall this time last year I got to meet with 10 Chambers of GTFO fame to talk about their next heist game, Den of Wolves. Well, today everyone got to see what we were talking about, with an AWESOME gameplay trailer of the game in action. The Stockholm-based
by Ron Burke
When I think back to the games that made me fall in love with stealth, there’s one game that immediately comes to mind – Thief: The Dark Project. Looking Glass was one of those companies that had the right people at the right time coming together to make something completely
by Ron Burke