Nick Dubs
Nick plays and reviews board games to kill time while it cultivates the requisite mystique to become a cryptid that warns small towns of impending doom.
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Inside Up aims to do the most with the beloved mechanic
by Nick Dubs
Most deckbuilders want to be tidy. For Glory doesn't care.
by Nick Dubs
I’m mad at Chris Matthew. Like I said in my review, I quite enjoy my time with An Age Contrived, but the Folklore & Pilgrimage expansion fills in some holes I didn’t notice were there until I played with it, and now I’ve got to wait until
by Nick Dubs
I’m absolutely obsessed with economic games. Turns out, as much as capitalism is a deeply flawed system that humanity will either abandon or be destroyed by, it’s a great foundation for a collection of cardboard with no stakes. Problem is, most of them live in the hellscape of
by Nick Dubs
I’m garbage at baking. It probably doesn’t help that I never dabbled until I lived at altitude, making the learning curve that much steeper, but as much as I’m enchanted by the idea of expanding my cooking skills, my style is more going with my gut and
by Nick Dubs
I have rather stringent rules for when I choose to sleeve one of my games, and as a result, I can count on one hand the number of games in my 80+ game collection that are sleeved. Pretty much, a game’s got to require a lot of shuffling decks
by Nick Dubs
Making a dungeon crawler that both appeals to and is actually viable for everyone is the game design philosopher’s stone: a hypothetical ideal to strive for, accepting you’ll probably never attain. Of course, I’m not suggesting that Chip Theory’s Elder Scrolls has attained that mark; at
by Nick Dubs
You know how sometimes you sit down to a new game not expecting too much, only to be blown away by every little thing put in front of you? That was my experience with Keith Piggott’s River of Gold, a surprise masterpiece of delivering resources, sailing down, and building
by Nick Dubs