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Nathan Anstadt

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Nathan Anstadt's Work 76 Articles
Reviews   -   May 23, 2018 To live, as we dream — Shio review
To live, as we dream — Shio review

Shio, from Shanghai-based Coconut Island Games, takes a bold step into the crowded platformer genre and manages to be something quite interesting despite a few missteps along the way. Shio released on Steam in May 2017 and is just now finding its way to PS4, and confidently sits alongside recent

by Nathan Anstadt
Reviews   -   May 16, 2018 A deep, messy toy box — Yonder: The Cloud Catcher Chronicles review
A deep, messy toy box — Yonder: The Cloud Catcher Chronicles review

It’s been years since I’ve sat down on the ground and played with plastic toys; now my plastic toys live on shelves or in a box in the garage, but Yonder: The Cloud Catcher Chronicles made me pine for a time when I could just sit down and

by Nathan Anstadt
Reviews   -   May 07, 2018 Gods help us — Mulaka Review
Gods help us — Mulaka Review

Video games offer the unique ability to explore cultures and mythologies in a more abstract and often profound way. They can serve to paint a complete interactive picture of a place through the eyes of their creator. Mulaka attempts to use the medium to shine a light on the native

by Nathan Anstadt
Reviews   -   Apr 27, 2018 Norse mythology on the go — Jotun: Valhalla Edition review
Norse mythology on the go — Jotun: Valhalla Edition review

Since Jotun was released on PC in 2015, there have been a handful of games that have done impressive things with 2D art and animation. Thunder Lotus Games, the developers of Jotun, released Sundered in 2017 that evolved some of the concepts Jotun pioneered. Then Cuphead came along and used

by Nathan Anstadt
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