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Mike Dunn

Location Colorado
Number of Articles 169
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Mike Dunn's Work 169 Articles
Previews   -   Aug 09, 2019 Dueling, dice, and dark magicks- Sorcerer isn’t just another deck game
Dueling, dice, and dark magicks- Sorcerer isn’t just another deck game

Rob Dougherty of White Wizard Games walks us through the mechanics of their new hybrid card-based/board game Sorcerer. Set in Victorian London, players take on the role of sorcerer, warring for control of the city using minions and spells. Each game you will create a unique sorcerer by combining

by Mike Dunn
Previews   -   Aug 09, 2019 Pipeline brings a refined experience to the table
Pipeline brings a refined experience to the table

Clay Ross of Capstone Games gives us a quick look at one of the hottest games at Gen Con: Pipeline. The refinement of oil has long been part of the government-controlled energy sector. Amassed with an incredibly complex and inefficient system of refineries, the government has felt the severe pressures

by Mike Dunn
Interviews   -   Aug 08, 2019 Fate of the Norns: Ragnarok wants you to stop asking your dice for permission to play
Fate of the Norns: Ragnarok wants you to stop asking your dice for permission to play

When Andrew Valkauskas is asked why his RPG Fate of the Norns: Ragnarok doesn’t use dice, he talks about narrative, and how jarring rolling dice and doing math needlessly disrupt the game. Ragnarok’s rune-based system is not only thematically consistent with the Norse mythology setting, it specifically addresses

by Mike Dunn
Previews   -   Aug 08, 2019 Shovel Knight: Dungeon Duels is a side-scrolling tabletop experience that’s hard not to dig
Shovel Knight: Dungeon Duels is a side-scrolling tabletop experience that’s hard not to dig

Heath from Panda Cult Games gives us a demo and walkthrough of their upcoming game based on the Shovel Knight video games- Shovel Knight: Dungeon Duels. Coming to Kickstarter in mid-August, this board game features characters and miniatures ripped straight from the indie hit, including side-scrollin

by Mike Dunn
News   -   Aug 07, 2019 New civilization building game by Jamey Stegmaier coming this fall—Tapestry
New civilization building game by Jamey Stegmaier coming this fall—Tapestry

Jamey Stegmaier, the celebrated designer of recent era classics such as Scythe and Viticulture, has unveiled his next title: Tapestry. Known only as “Codename Clay” up until this point, Tapestry was announced this morning via Stonemaier’s August update. From the newly launched webpage: Create the civilization with the most

by Mike Dunn
News   -   Jul 26, 2019 Level Up gets ready for GenCon by rolling out first wave of new dice sets
Level Up gets ready for GenCon by rolling out first wave of new dice sets

With GenCon fast approaching, Level Up Dice has spent the last couple of weeks unveiling some new additions to their high-end dice line. All of these sets will be available at booth 1855, and some are even available right now on LevelUpDice.net. Last week’s they released two ionized

by Mike Dunn
News   -   Jul 22, 2019 Wingspan flies high, wins prestigious Kennerspiel des Jahres
Wingspan flies high, wins prestigious Kennerspiel des Jahres

Elizabeth Hargrave and Stonemaier Games’ Wingspan is this year’s winner of the Kennerspiel des Jahres: (Translated from German) “Board games and ornithology – so doubly unsexy and dusty? Not at all! Flapping wings is not presented with ruffled plumage, but is fresh and en vogue. Carefully themed lovingly and editorially:

by Mike Dunn
Previews   -   Jun 10, 2019 What’s in the box—Ghosts of Saltmarsh Sinister Silver Edition
What’s in the box—Ghosts of Saltmarsh Sinister Silver Edition

What’s in the box, where we open up a tabletop game and look through the contents and components. This time we get a close look at Beadle & Grimm’s latest special edition for D&D 5th Edition- the Ghosts of Saltmarsh Sinister Silver Edition! All the maps,

by Mike Dunn
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