Keith Schleicher

The Fantasy Flight version of Arkham Horror is a boardgaming classic. Traveling the city of Arkham with friends and fighting off the cohorts of Cthulhu rarely results in a success, but the difficulty is part of the attraction. However, issues with Arkham Horror became evident. The game gets too long
by Keith Schleicher
The 4X genre (explore, expand, exploit, exterminate) is a popular genre. Sid Meier’s Civilization and Master of Orion 2 are some of the most prolific PC games in the genre. However, few board games have tried to pull off the experience, possibly due to the length and complexity. The
by Keith Schleicher
For a long time it seemed like Dragon Ball Z would be the anime series with the highest number of console fighting games, but it seems like Naruto is hot on its heels, if it hasn’t caught up already. The Ultimate Ninja Storm series has had several iterations on
by Keith Schleicher
I really don’t follow sports except for football. The fact the season is only sixteen games long makes every matchup important. However, the wait between the Super Bowl and the regular season kickoff seems excruciatingly long. The NFL has done a great job to make the combines, draft, training
by Keith Schleicher
Quarriors has been a popular game for a while now, with a single core set and four expansions, giving the game plenty of variety and adding new concepts to make the game interesting. You might think that WizKids would be happy to give Quarriors a rest, especially after the success
by Keith Schleicher
The Persona series has been known for their entries in the RPG series, but Persona 4 Arena was an unexpected offshoot. Taking characters from an RPG game and placing them into a fighting game seemed a bit odd, but it turned out to be a surprisingly good fighter. However, it
by Keith Schleicher
Ever since the release of Diablo, the action RPG genre has exploded. One of the early releases was Sacred on the PC. While it never gained the traction of the Diablo series, it sold enough copies to warrant a couple of sequels. However, after playing Sacred 3, I discovered that
by Keith Schleicher
Poker chips, cards, and a few cardboard tiles. The unassuming components make Splendor appear quaint. The cover of the box show an elderly gentleman holding several different gemstones, as if he holds the wealth of the world in the palm of his hand. They say you can’t judge a
by Keith Schleicher