John Farrell is an affordable housing attorney living in West Chester Pennsylvania. He once travelled the weird west as Carrie A. Nation in Joker's Wild at: https://jokerswildpodcast.weebly.com/
Sometimes the best of intentions and ideas fizzle as you get into the details of completion. Overlight is just such a product; described in broad strokes, it’s a bold
As the apocalypse looms ever larger in America’s collective subconscious, it’s fitting that such a high quality RPG has come about to help us experience it at our
I found the core book for Tales From the Loop to be a refreshing surprise, and things have only gotten better from there. Just recently the series got picked up
It’s officially time to start getting excited about the new edition of Pathfinder. I, like many of you, wanted to remain healthily skeptical until we had seen more of
It’s truly remarkable that they managed to mess this up so completely. Look, I had an intro ready to go that would lay out how Vampire the Masquerade changed
It’s a vibrant time for roleplaying as mystery-solving children in settings influenced by media from the 1980s. Not the 1980s themselves, just certain cultural touchstones that came from it,
Nostalgia is a strange thing. While it can easily take you to a warm, familiar place, its simple power over the subconscious is often manipulated for cheap profits from artists
CD Projekt Red hasn’t let us down yet, and the transition from adapting The Witcher to adapting the Cyberpunk series hopes to change the gaming world yet again. The
Sea of Thieves had a weak opening, but Rare has since dedicated itself to providing the game with content. Fresh off of the Hungering Deep, two new content packs are
Mordenkainen’s Tome of Foes is more than a standout explanation of planar conflicts; it’s a culmination of Wizard’s philosophy of design, providing us with a book that
I continue to be less than impressed with Fantasy Flight’s introductory releases for the Genesys system. While the core book was mechanically sound boasting a flexible, cinematic system with
There is something so compelling about the paranoia and unpredictability of a social deduction game. GROWL, in its final days on Kickstarter at time of writing, explores these themes by