
The Marvel Multiverse Roleplaying Game enters the market at a complicated time. The public’s enthusiasm for the Marvel brand is waning, and the field of superhero RPGs has been crowded for some time. Even niche of officially licensed Marvel roleplaying games has a pedigree of success. Lead writer and
by John Farrell
The Making of Karateka is a beacon of light in otherwise dark times for games preservation. In this age of dead or dying media, this interactive documentary uses original footage and documents, source documents, in-progress game builds, and rebuilt videogames to tell a very human story of ingenuity and perseverance
by John Farrell
When I called Mork Borg a landmark in RPG production and distribution, I had no idea how far it was going to go. Content for the game has proliferated, seeing new implementations in Death in Space, Cy-Borg, and now Pirate Borg. I found Death in Space a worthy if imperfect
by John Farrell
The D&D themed short film Morning is Broken has a power that long outlasts its 12 minute runtime. It comes from what the painting world refers to as “negative space,” the canvas around the painting, or in this case the many things left unsaid by Morning is Broken.
by John Farrell
Eldritch USA is much more than the sum of its parts, but there’s a lot to be said about those individual parts. I’ve seen musicals, I’ve seen films influenced by Lovecraft’s Yog-Sothothery, and I’ve seen Midwestern family dramas, but it’s in the way that
by John Farrell
Paizo has a lot to look forward to soon, and it isn’t all coming from Paizo. Let me explain. First of all, Paizo has some big things on the horizon. Starfinder’s second edition was just announced, using the same three action economy as Pathfinder’s second edition. This
by John Farrell
Free League Games has proven its mettle in every direction; over the last few years, this RPG studio has outdone its competitors in every genre, releasing games with mechanics, art, and layouts that set a new standard for quality. Despite expanding in all directions, from licensed work to publishing other
by John Farrell
Fate of the Norns: Ragnarok is a fascinating case study in why review scores are an oversimplification. Its highs are unmatched, its lows confounding, and the overall product a singular work of art that’s unlike any other game I’ve seen. For years I had heard legends of the
by John Farrell