Jackson Lustberg
Jackson is a fan of Battlefield, Fallout, Warhammer Fantasy, and indie horror games. If there's an indie with environmental storytelling, you can bet Jackson will be wandering around in it for hours.
When I think of Warhammer 40K, my mind goes to strategy games. It did start as a tabletop game, after all. For such a rich fictional universe, the franchise only has a few FPS games out right now. Given the overpowered weapons and diverse factions, it would be the perfect
by Jackson Lustberg
I’ve heard a lot of bluster from developers about how choices in their game matter. A lot of the time, players are given two choices, both of which lead to the same ending. It’s the illusion of choice, where your mistakes were inevitable because your path was predetermined.
by Jackson Lustberg
One thing I’ve learned from playing so many roguelikes and roguelites is that you need a killer core gameplay loop in order to keep players satisfied with their experience. Horizontal or vertical progression just won’t cut it. The enemies need to be interesting to fight, they need to
by Jackson Lustberg
When I first saw the trailer for Crime Boss: Rockay City I knew I needed to play it. Chuck Norris’s hand grazed a basketball, sending it into high orbit, striking a satellite, and then returning to earth for the sickest three point shot the world has ever seen. All
by Jackson Lustberg
RTS games and city builders have always had similarities, the micromanagement, and the building being a few. Typically, city builders offer you a plethora of structures to perfect and manage your city. Structures in RTS games on the other hand typically provide a more strategic advantage, whether that be production
by Jackson Lustberg
Yuppie Psycho is a ruthless satirization of corporate grind culture packaged into a witty, terrifying mystery adventure game. You play as Brian Pasternack, a young man from the suburbs who’s been given a chance to make a name for himself in the big city. Brian receives a mysterious letter
by Jackson Lustberg
It seems that the gaming market is flooded with rogue-lites that offer initial difficulty, but rapidly taper off in challenge as the vertical progression kicks in. We Who Are About To Die is not one of those rogue-lites. It’s difficult, and it remains difficult until you learn the mechanics.
by Jackson Lustberg