Jackson Lustberg
Jackson is a fan of Battlefield, Fallout, Warhammer Fantasy, and indie horror games. If there's an indie with environmental storytelling, you can bet Jackson will be wandering around in it for hours.



When I first played and previewed Battle Shapers back in June, I knew it was going to be a banger of an FPS roguelite. Recently, I got my hands on it again, and I can positively say that it’s on track to be one of the best roguelites of
by Jackson Lustberg
I’m a sucker for narrative-based action side scrollers, and that goes quadruple if the game has any sort of parry mechanic. Gunbrella checks all of the above, and so much more. Gunbrella was created by Doinksoft and published by Devolver Digital, the latter of which has an excellent track
by Jackson Lustberg
Creating good horror is hard. It’s easy to fall into countless pitfalls and end up creating a trite experience. Gylt, a narrative-driven horror game, manages to avoid those pitfalls while striking a balance between cartoony graphics and genuine thrills, all while tackling the problem of bullying. You play as
by Jackson Lustberg
Who doesn’t love a good revenge story? There’s something deep within people, something primal, that really gets a kick out of watching the bad guys get what’s coming to them. DOOMBLADE is a brilliant Metroidvania with style, heart, and some good old-fashioned revenge. You barely know Gloom,
by Jackson Lustberg
I adore roguelites for the powerful stat scaling they offer the player, and that adoration only intensifies when the game nails the feeling of impact. However, I’ve played a good few roguelites that struggle to maintain momentum. My attacks devolve into the damage equivalent of wet-noodling enemies because I
by Jackson Lustberg
I’m a total sucker for indie horror games, especially those with strong environmental storytelling. They don’t need beautiful graphics or a perfect narrative, but there’s a limit to how much jank I can take. Greyhill Incident pushed me to that limit. The opening cinematic got me ready
by Jackson Lustberg
When I think of Warhammer 40K, my mind goes to strategy games. It did start as a tabletop game, after all. For such a rich fictional universe, the franchise only has a few FPS games out right now. Given the overpowered weapons and diverse factions, it would be the perfect
by Jackson Lustberg
I’ve heard a lot of bluster from developers about how choices in their game matter. A lot of the time, players are given two choices, both of which lead to the same ending. It’s the illusion of choice, where your mistakes were inevitable because your path was predetermined.
by Jackson Lustberg