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Jackson Lustberg

Jackson is a fan of Battlefield, Fallout, Warhammer Fantasy, and indie horror games. If there's an indie with environmental storytelling, you can bet Jackson will be wandering around in it for hours.

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Jackson Lustberg's Work 149 Articles
News   -   May 12, 2024 Developer Funnylocks to attend PlayX4 2024 B2B, will introduce modern-souls-like ‘Unstoppable: Breakout’
Developer Funnylocks to attend PlayX4 2024 B2B, will introduce modern-souls-like ‘Unstoppable: Breakout’

Funnylocks aims to target the North American Market by revealing details on their upcoming souls-like, Unstoappable: Breakout. The game will be a lighter take on the souls-like genre, lowering the barrier to entry while maintaining open-ended learning and progression. For more information, read below: Funnylocks (CEO Chae Hee-sang) announced its

by Jackson Lustberg
News   -   May 09, 2024 Korean mobile game company Actionfit to Participate in 2024 PlayX4 B2B
Korean mobile game company Actionfit to Participate in 2024 PlayX4 B2B

Game Publisher Actionfit, known for their puzzle, causal, and idle RPG games such as Box Cat Jam: Block Match and Cat Cafe Merge will be attending PlayX4. For more information regarding Actionfit’s past successes and future plans, read below: [Trailer] Actionfit : "Ready for Diverse Collaboration Opportunities" Watch

by Jackson Lustberg
Previews   -   Apr 27, 2024 Heading Out preview [PAX] — Driving Past
Heading Out preview [PAX] — Driving Past

Recently, I was lucky enough to attend PAX East, and while I was there I sat down to play Heading Out with the guidance of the developers at Serious Sim. Taking inspiration from 70s road flicks, Heading Out is a heavily stylized roguelite racing game steeped to perfection in the

by Jackson Lustberg
Reviews   -   Apr 10, 2024 Parry Nightmare review [PAX] — The sleep paralysis demon is actually pretty chill
Parry Nightmare review [PAX] — The sleep paralysis demon is actually pretty chill

I was recently lucky enough to attend PAX East, during which I got to sit down and play Parry Nightmare. Developed by KAKUKAKU Games and published by Phoenixx Inc., Parry Nightmare is a top-down action game and the first game in the “Parry Heaven” genre. I went into it thinking

by Jackson Lustberg
Previews   -   Apr 10, 2024 Rightfully, Beary Arms preview [PAX] — Bearing your teeth
Rightfully, Beary Arms preview [PAX] — Bearing your teeth

Daylight Basement Studios has announced a new update for their bullet hell roguelite: Rightfully, Beary Arms, which I was lucky enough to get to play at PAX. The Paws and Claws fashion update promises a good chunk of new content: including weapon augmentations, new run modifiers, and the introduction of

by Jackson Lustberg
Previews   -   Apr 05, 2024 Kamaeru: A Frog Refuge preview [PAX] — As wholesome as it gets
Kamaeru: A Frog Refuge preview [PAX] — As wholesome as it gets

Recently, I was lucky enough to attend PAX East, where I met up with the two developers behind Kamaeru: A Frog Refuge. This is their first game as a studio, and the developers at Humble Reeds have a strong premise and a deep understanding of what they want their game

by Jackson Lustberg
Previews   -   Mar 27, 2024 Demon Spore preview [PAX] — Infectious challenge
Demon Spore preview [PAX] — Infectious challenge

A good action-horror game is a delicate balance. Action necessitates fighting, and if the player is too strong, then the stakes drop off and the game ceases to be scary. If the forces that antagonize the player are too powerful, then players could grow frustrated and lose interest. There needs

by Jackson Lustberg
Previews   -   Mar 13, 2024 The Finals Season 2 preview — CNS has hacked in, adding new content, and deleting Recon Sense!
The Finals Season 2 preview — CNS has hacked in, adding new content, and deleting Recon Sense!

Recently, I was lucky enough to be a part of a preview event for The Finals Season 2. This updated version of The Finals adds new weapons and gadgets for players of every class to engage with, with the Mediums even receiving a brand-new specialization. Creative Director Gustav Tilleby chimed

by Jackson Lustberg
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