We’re closing in on the home stretch, and games are starting to blur together like faces in a mosh pit. This last quarter saw the launch of several highly
Toys-to-life games haven’t managed to hook me in at all. The idea of game content tied to physical figurines was already a little sketchy, and when you start looking
Fatal Frame has always been a series that eluded me, spare the few hours I spent with Crimson Butterfly on the PS2 on a weekend video-store rental. The concept was
All-star fighting games are nothing new to the genre, because they’re fairly easy to conceive and create. Take any number of cameo characters, define their fighting style (create one
“Spiritual successor” is a fickle term. It denotes that a work is not part of an established canon, but cannot exist without that established effort preceding it. Undertale is a
If something ain’t broke, don’t fix it. That was the thought that kept returning to me every time I booted up Disgaea 5: Alliance of Vengeance. Everything from
“Don’t stop moving.”
Those three words are how Mike Christatos, president of Golden Ruby Games, summed up their new game to me, and in my time spent running from
Horror is a difficult genre to execute. The rise and fall of tension, as diegetic strikes of a bow on strings slowly creeping up your spine and you spot something
I once heard the saying, “Love is for the birds,” and interpreted it as a dismissal of the idea that human interaction and emotions could create anything of value. However,