Anthony Shelton
Radio personality exploring video games and the business decisions that allow the industry to thrive or fail. Most commonly found playing looter shooters, platformers, action, RPG, and racing games.




Halo Infinite has already had two events: Fracture: Tenrai, which continues Tuesday, January 4, and Winter Contingency. After the shockingly poor execution of Fracture: Tenrai, fans wanted to see improvements during the Christmas event. Here’s what 343 got right and wrong with their latest holiday event. What 343 got
by Anthony Shelton
Battlefield 2042 is full of irony. This franchise has focused on small squads working together within larger battles since its creation, but 2042 gives you two assault specialists that can zip around better than anyone else and the rest of the squad can’t keep up. There’s a new
by Anthony Shelton
New World is one of the most confounding MMO’s. It’s equally frustrating and fascinating. It’s exasperating yet compelling. It draws you in, then pushes you out. There is so much wrong with New World, but it is magically – I genuinely mean magically – held up by possibility; the
by Anthony Shelton
Imagine driving your favorite vehicle but you’re racing someone in a giant monster truck. Two more trucks show up and they’re not just racing you, they’re doing flips and entertaining you while you race them to the finish line. Then once the race is over, you’re
by Anthony Shelton
As soon as you boot up Just Dance 2022, it immediately feels like Ubisoft is phoning it in. It’s the exact same interface as Just Dance 2021, which is the same as 2020, which is the same as 2019. Ubisoft has gone from trying to compel you to buy
by Anthony Shelton
Turtle Rock Studios tries to reach back into its history and grab the joy of shooting zombies and retool it as a modern-day spiritual successor to Left 4 Dead. For the most part, Back 4 Blood is a fun multiplayer game with friends or randoms, but it can get unusually
by Anthony Shelton
Battlefield 2042 might be DICE and EA’s most ambitious Battlefield game and, from my first glance at the open beta with roughly about seven hours of play, you can immediately tell that despite 128 players on Xbox Series X, PS5, and PC, it still flows like the Battlefield we
by Anthony Shelton
If any of the Soulsborne games were a 2D side-scrolling run and gun, I’d probably enjoy them a lot more. Steel Assault is that tough-as-nails, trial by error kind of platformer, and its style is inspired by old-school, wallet-draining 90’s arcade games like Metal Slug, but also features
by Anthony Shelton