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A Kay Purcell

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A Kay Purcell's Work 317 Articles
Previews   -   Jun 26, 2017 An ashy world of light and dark: Ashen E3 demo
An ashy world of light and dark: Ashen E3 demo

Imagine a world without a sun, yet one still bright, glowing thanks to the luminescence of a mysterious ash. Invision a world of secrets, one bursting with monsters to be vanquished, saturated with mysteries, a seemingly solitary place where you can, on occasion, cross paths with other wanderers. Welcome to

by A Kay Purcell
Previews   -   Jun 22, 2017 Super Mario Odyssey: A cap-tivating E3 hands on
Super Mario Odyssey: A cap-tivating E3 hands on

My childhood memories are liberally dotted with the bright, pixelated world of Mario and his super brother. To this day, the ‘sent mail’ indicator on my phone is the original soundbite of Mario jumping. Sadly, Mario has also long been considered a nostalgic memory for me, as I simply fell

by A Kay Purcell
Previews   -   Jun 21, 2017 Bashing Zombies in VR: Bloody Zombies hands on at E3
Bashing Zombies in VR: Bloody Zombies hands on at E3

Getting a hands-on demo for an unreleased game is always a treat, but a hands-on demo at E3 becomes a true luxury when it allows you to escape the insanity of the show floor. I left the busy hall behind, navigating into the demo area just in time to make

by A Kay Purcell
Interviews   -   Jun 17, 2017 Loot Crate: Forging a fresh look for fandom
Loot Crate: Forging a fresh look for fandom

For many years, official merchandise tended to be drab, uninspired affair. A logo or a popular character centered on a t-shirt, shouting brand loyalty without offering so much as a whisper of creativity, imagination, or style. Loot Crate exploded onto the scene in 2012, bringing fans merchandise and all kinds

by A Kay Purcell
Previews   -   Jun 16, 2017 Farming, monsters and Pantsabear, oh my! Ooblets hands on
Farming, monsters and Pantsabear, oh my! Ooblets hands on

When a small number of titles dominate an entire genre, it can cause the entire genre to stagnate, drowning out competition and preventing innovation. It takes a dedicated, imaginative, and brave team to stand up against the giants of a genre, to build bridges, banish tropes and bring change. Such

by A Kay Purcell
Previews   -   Jun 14, 2017 Raw Data hands on: A virtual shooter you can’t miss
Raw Data hands on: A virtual shooter you can’t miss

I did not expect myself to get entirely lost in the virtual reality shooter game Raw Data. I’m not a fan of shooters, I never have been and I never expected to be, however the world of virtual reality is changing that. Earlier this week, I did more harm

by A Kay Purcell
Previews   -   Jun 11, 2017 Hands on with Star Wars Battlefront II
Hands on with Star Wars Battlefront II

Star Wars Battlefront II is no joke, as Saturday’s EA Play revealed. I, like everyone tuning in to the EA Play event, was treated to slightly less than thirty minutes of livestreamed Battlefront II goodness. I eagerly slipped away from my seat to peer over the shoulders of those

by A Kay Purcell
Interviews   -   May 26, 2017 A first look at the world of Far Cry 5 with executive producer Dan Hay
A first look at the world of Far Cry 5 with executive producer Dan Hay

Welcome to Hope County, the beautiful, rural setting for Far Cry 5. I received an introduction to this seemingly sleepy little town and a number of its residents thanks to Dan Hay, the executive producer and creative director for the newest installment of the Far Cry series. Don’t be

by A Kay Purcell
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