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Alright, hang on a second. I thought that we all got together and decided that we don’t like dice. I thought dice brought too much randomness to games. I thought we all wanted games that emphasised strategy. This is why I own a bunch of Euro games, and there’
I admit that I enjoy cooperative games because they are easier to play with non-gamer friends. While the games can sometimes be tougher to win, there’s nothing like celebrating a shared victory with everyone at the table. Finding a good cooperative game can be difficult, especially if it seems
Bringing sports to board games has been a difficult proposition. The Strat-o-matic series allowed people to create their teams using real baseball players. 1st and Goal uses cards to call plays and dice to determine the yardage. Spring-loaded levers were used to pop a ping pong ball to try to
by Keith Schleicher
Bringing sports to board games has been a difficult proposition. The Strat-o-matic series allowed people to create their teams using real baseball players. 1st and Goal uses cards to call plays and dice to determine the yardage. Spring-loaded levers were used to pop a ping pong ball to try to
by Keith Schleicher
Alright, hang on a second. I thought that we all got together and decided that we don’t like dice. I thought dice brought too much randomness to games. I thought we all wanted games that emphasised strategy. This is why I own a bunch of Euro games, and there’
by Joseph Pinchback
I admit that I enjoy cooperative games because they are easier to play with non-gamer friends. While the games can sometimes be tougher to win, there’s nothing like celebrating a shared victory with everyone at the table. Finding a good cooperative game can be difficult, especially if it seems
by Keith Schleicher
The Fantasy Flight version of Arkham Horror is a boardgaming classic. Traveling the city of Arkham with friends and fighting off the cohorts of Cthulhu rarely results in a success, but the difficulty is part of the attraction. However, issues with Arkham Horror became evident. The game gets too long
by Keith Schleicher
The 4X genre (explore, expand, exploit, exterminate) is a popular genre. Sid Meier’s Civilization and Master of Orion 2 are some of the most prolific PC games in the genre. However, few board games have tried to pull off the experience, possibly due to the length and complexity. The
by Keith Schleicher
One of the biggest complaints leveled at Firefly: The Game was the significant lack of player interaction. Players could pick up crew and jobs faster than their opponents, or they could buy off disgruntled crew from rivals. However neither of these things had much of an impact on play; and
by Scott Griffith
I really don’t follow sports except for football. The fact the season is only sixteen games long makes every matchup important. However, the wait between the Super Bowl and the regular season kickoff seems excruciatingly long. The NFL has done a great job to make the combines, draft, training
by Keith Schleicher
You are sailing across the seven seas. Salty air whips cross your sails, filling your lungs with the power of the ocean. You are about to head to port and deliver goods that will pay nicely. You will get a payout that will earn you enough money to win the
by Gwyn Griffith