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A while ago a game called Advance Wars came onto the scene for the Nintendo Game Boy Advance. While it contained a cute aesthetic, it made war games accessible to the general public. When board gamers think of a war game, they might think of sprawling miniature armies with a
There are a few people I play games who turn their nose up at Kickstarter games. The phrase, “Well it is only a Kickstarter game,” has been spoken on more than one occasion. Some cling to this idea that a small independent company, or worse yet a single designer, could
I remember playing Clue when I was very young. It is one of the first boardgames that I vividly remember playing. I also vividly remember when I realized that it was flawed. I really enjoyed the deduction of the game, but found myself frustrated by the roll and move aspect
by Scott Griffith
I remember playing Clue when I was very young. It is one of the first boardgames that I vividly remember playing. I also vividly remember when I realized that it was flawed. I really enjoyed the deduction of the game, but found myself frustrated by the roll and move aspect
by Scott Griffith
A while ago a game called Advance Wars came onto the scene for the Nintendo Game Boy Advance. While it contained a cute aesthetic, it made war games accessible to the general public. When board gamers think of a war game, they might think of sprawling miniature armies with a
by Keith Schleicher
There are a few people I play games who turn their nose up at Kickstarter games. The phrase, “Well it is only a Kickstarter game,” has been spoken on more than one occasion. Some cling to this idea that a small independent company, or worse yet a single designer, could
by Scott Griffith
Victory Point Games has impressed me again. Following the release of Villainous Vikings in August, and the subsequent series of negative reviews which fell like hammers, VPG suspended release of the game. And then they fixed it. I have never heard of a game company pulling a release so quickly,
by Michael Eyre
It seems like tile-laying games often have you building something. The gateway game Carcassonne has you building a city with castles, roads, and cloisters. Alhambra has you building a city with many different buildings and walls sprawling outward. Sultaniya has you building as well, but instead of building out, the
by Keith Schleicher
I’m a sucker for Japanese-themed strategy games. Shogun, of Gamemaster series acclaim, now more commonly known as Samurai Swords or Ikusa, is one of the great strategy board games of all time. I love Total War: Shogun 2, and I’m even involved in a RPG-by blog based in
by Michael Eyre
Playing miniatures games can be intimidating with rules about movement, how far attacks reach, and the number of actions available on a turn. Sometimes the housekeeping is just as time consuming as the decision making. While apps have been created to assist with these, we are starting to see apps
by Keith Schleicher
The dungeon crawl is nothing new to gamers. The dark, damp dungeon often sets the mood for adventurers in the video game and pen-and-paper realm. However, you often don’t see it mixed with a dose of happiness and cuteness. Super Dungeon Explore merges the two with a distinct chibi
by Keith Schleicher