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Previews   -   Jun 21, 2015 Draft Challenge and gameplay additions shaping up well — Madden NFL 16 preview

When it comes to tweaking the Madden series on a yearly basis, fans are always interested to see if EA Tiburon is focusing on new modes or the actual gameplay. In the past few years, it feels as if animation in the game has become a large priority, same can

by Jay Malone
Previews   -   Jun 20, 2015 More than meets the eye — Transformers: Devastation hands-on preview
More than meets the eye — Transformers: Devastation hands-on preview

When it comes to Transformers games, the quality tends to be mostly hit or miss. There have been some high points in the franchise, but with just as many uninspired cash-ins, many Transformers fans become rightfully cautious whenever a new game gets announced. It’s hard to say how Transformers:

by Matt Welsh
Previews   -   Jun 19, 2015 No room for compromises — Uncharted 4: A Thief’s End
No room for compromises — Uncharted 4: A Thief’s End

In a time where games often fail to strike a balance between being cinematic and maintaining player agency, Naughty Dog showed me in an extended version of Uncharted 4: A Thief’s End’s E3 demo that it understands how to craft exhilarating set pieces while still making a point

by Kenneth Shepard
Previews   -   Jun 19, 2015 Not your average bear — Paddington: Adventures in London
Not your average bear — Paddington: Adventures in London

Movie tie-in titles, especially ones for children’s movies, are almost universally laughably unappealing.  They’re usually either reskins of other games or half-assed attempts at simply retelling a movie’s story.  Paddington, a point-and-click title for 3DS, is, almost astoundingly, not one of those titles.  While it doesn’t

by Spencer Campbell
Previews   -   Jun 19, 2015 Woman vs. machine — Horizon Zero Dawn
Woman vs. machine — Horizon Zero Dawn

What I saw of Horizon Zero Dawn at E3 this year made me feel a sense of desperation that the grittiest of survival games have never managed to create within me. Games like the Tomb Raider reboot and The Last of Us have aimed to create a feeling that the

by Kenneth Shepard
Previews   -   Jun 19, 2015 No pulling punches — The sweet science behind Street Fighter V’s new modes and characters
No pulling punches — The sweet science behind Street Fighter V’s new modes and characters

The big daddy of fighting games is back, and for the first time in almost a decade, we’re getting a completely new Street Fighter in Street Fighter V. This is no Arcade Edition or patch update; SFV revamps the system from the ground up, changing up the way you

by Eric Van Allen
Previews   -   Jun 18, 2015 Slowly but surely — NBA Live 16 preview
Slowly but surely — NBA Live 16 preview

NBA Live has been a series struggling to find an identity since its resurrection a few years back. The past two iterations of the series have been a total mess, with bugs being prevalent from opening tip-off. In order to fix that, it is clear that EA Sports has been

by Jay Malone
Previews   -   Jun 18, 2015 Tools of the trade — how Rock Band 4 expands the genre without forcing change
Tools of the trade — how Rock Band 4 expands the genre without forcing change

The key to Rock Band 4’s brilliance is the way it builds up, rather than changes. Many rhythm games attempt to change the design or alter the tools, in order to chase that same feeling the player gets the first time they pick up the guitar. Rock Band, however,

by Eric Van Allen
Previews   -   Jun 21, 2015 Draft Challenge and gameplay additions shaping up well — Madden NFL 16 preview

When it comes to tweaking the Madden series on a yearly basis, fans are always interested to see if EA Tiburon is focusing on new modes or the actual gameplay. In the past few years, it feels as if animation in the game has become a large priority, same can

by Jay Malone
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Latest Articles
Previews   -   Jun 21, 2015 Draft Challenge and gameplay additions shaping up well — Madden NFL 16 preview

When it comes to tweaking the Madden series on a yearly basis, fans are always interested to see if EA Tiburon is focusing on new modes or the actual gameplay. In the past few years, it feels as if animation in the game has become a large priority, same can

by Jay Malone
Previews   -   Jun 20, 2015 More than meets the eye — Transformers: Devastation hands-on preview
More than meets the eye — Transformers: Devastation hands-on preview

When it comes to Transformers games, the quality tends to be mostly hit or miss. There have been some high points in the franchise, but with just as many uninspired cash-ins, many Transformers fans become rightfully cautious whenever a new game gets announced. It’s hard to say how Transformers:

by Matt Welsh
Previews   -   Jun 19, 2015 No room for compromises — Uncharted 4: A Thief’s End
No room for compromises — Uncharted 4: A Thief’s End

In a time where games often fail to strike a balance between being cinematic and maintaining player agency, Naughty Dog showed me in an extended version of Uncharted 4: A Thief’s End’s E3 demo that it understands how to craft exhilarating set pieces while still making a point

by Kenneth Shepard
Previews   -   Jun 19, 2015 Not your average bear — Paddington: Adventures in London
Not your average bear — Paddington: Adventures in London

Movie tie-in titles, especially ones for children’s movies, are almost universally laughably unappealing.  They’re usually either reskins of other games or half-assed attempts at simply retelling a movie’s story.  Paddington, a point-and-click title for 3DS, is, almost astoundingly, not one of those titles.  While it doesn’t

by Spencer Campbell
Previews   -   Jun 19, 2015 Woman vs. machine — Horizon Zero Dawn
Woman vs. machine — Horizon Zero Dawn

What I saw of Horizon Zero Dawn at E3 this year made me feel a sense of desperation that the grittiest of survival games have never managed to create within me. Games like the Tomb Raider reboot and The Last of Us have aimed to create a feeling that the

by Kenneth Shepard
Previews   -   Jun 19, 2015 No pulling punches — The sweet science behind Street Fighter V’s new modes and characters
No pulling punches — The sweet science behind Street Fighter V’s new modes and characters

The big daddy of fighting games is back, and for the first time in almost a decade, we’re getting a completely new Street Fighter in Street Fighter V. This is no Arcade Edition or patch update; SFV revamps the system from the ground up, changing up the way you

by Eric Van Allen
Previews   -   Jun 18, 2015 Slowly but surely — NBA Live 16 preview
Slowly but surely — NBA Live 16 preview

NBA Live has been a series struggling to find an identity since its resurrection a few years back. The past two iterations of the series have been a total mess, with bugs being prevalent from opening tip-off. In order to fix that, it is clear that EA Sports has been

by Jay Malone
Previews   -   Jun 18, 2015 Tools of the trade — how Rock Band 4 expands the genre without forcing change
Tools of the trade — how Rock Band 4 expands the genre without forcing change

The key to Rock Band 4’s brilliance is the way it builds up, rather than changes. Many rhythm games attempt to change the design or alter the tools, in order to chase that same feeling the player gets the first time they pick up the guitar. Rock Band, however,

by Eric Van Allen
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