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Previews   -   Dec 12, 2015 Guns galore with Enter the Gungeon
Guns galore with Enter the Gungeon

There’s something incredibly addicting about roguelikes. Whether it’s the overwhelming odds or the encouragement that comes from climbing up the learning curve, there’s a satisfying quality that stems from the idea that the next attempt is likely to go slightly better. Enter the Gungeon has that quality

by Matt Welsh
Previews   -   Dec 12, 2015 “Dying Light: The Following,” electric buggies, and the undead – An interview with Techland’s Maciej Binkowski
“Dying Light: The Following,” electric buggies, and the undead – An interview with Techland’s Maciej Binkowski

Dying Light was one of the biggest surprises of 2015, and Gaming Trend praised it for its excellent parkour and melee combat mechanics in our review. With Dying Light’s first major expansion coming out in February called “The Following,” we sat down with Lead Game Designer and zombie enthusiast

by Travis Northup
Previews   -   Dec 11, 2015 Peering into the abyss with retro action platformer Chasm
Peering into the abyss with retro action platformer Chasm

Metroidvania is a term that gets a little over-used. It isn’t very descriptive and demands knowledge of two games and their inner machinations to understand. However, it does aptly describe the relationship between this last year’s Axiom Verge and the upcoming Chasm. “If Axiom Verge is more Metroid,

by Eric Van Allen
Previews   -   Dec 10, 2015 Sleuthing around with Jenny LeClue: Detectivú
Sleuthing around with Jenny LeClue: Detectivú

Narrative-based episodic adventure games are more common than ever these days. Whether it’s a licensed game such as The Walking Dead and The Wolf Among Us from Telltale, or an original storyline from a larger developer, like Square Enix’s Life is Strange, it’s hard not to take

by Matt Welsh
Previews   -   Dec 09, 2015 A city of intrigue, art and murder unmasked in Masquerada: Songs and Shadows
A city of intrigue, art and murder unmasked in Masquerada: Songs and Shadows

One of my favorite parts of a new role-playing game is getting absolutely lost in the universe. The best RPGs, in my opinion, have lore that begs to be dove into, with vibrant and interesting characters that are all unique, yet cohesive and part of the grand picture. When I

by Eric Van Allen
Previews   -   Dec 09, 2015 Dreams will have to be sold to the public by fans, not Media Molecule
Dreams will have to be sold to the public by fans, not Media Molecule

Since it was properly unveiled back at E3, I don’t think I’ve heard one of my colleagues talk about Media Molecule’s Dreams in a way that sounded even remotely comprehensive. Every time I’ve had a conversation about this enigmatic game, it always boiled down to a

by Kenneth Shepard
Previews   -   Dec 08, 2015 Taking the road less travelled with Stories: Path of Destinies
Taking the road less travelled with Stories: Path of Destinies

Every story has a branch, a “what-if” moment where the protagonist wonders if they might have been able to do something differently. Stories is a game about those moments, where one after another, the choices you make weigh upon you, either leading to your untimely death or the solution you

by Eric Van Allen
Previews   -   Dec 08, 2015 Rush of Blood is a solid tech demo, but a questionable Until Dawn game
Rush of Blood is a solid tech demo, but a questionable Until Dawn game

At PlayStation Experience this year, I had my first hands-on demo with virtual reality. After months of hearing positive reactions about how revolutionary the tech that company’s like Sony and Oculus have been toiling away on for years, I had the opportunity to try out Until Dawn: Rush of

by Kenneth Shepard
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