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Previews   -   Jun 15, 2016 Watch Dogs 2 preview
Watch Dogs 2 preview

Hacking is a dangerous business. I recently learned this firsthand during my time with Watch Dogs 2, when I murdered an innocent quest-giver in cold blood. Watch Dogs 2 puts the power of an entire city in the hands of the player, much more so than the original Watch Dogs

by Travis Northup
Previews   -   Jun 14, 2016 Team-based precision in an exciting open world: Ghost Recon Wildlands preview
Team-based precision in an exciting open world: Ghost Recon Wildlands preview

Ghost Recon: Wildlands feels like a liberating evolution of the Tom Clancy series’ mission-based structure. It retains familiar themes of the series – preparation, teamwork, and stealth – while opening the possibilities even further with its open world adventure through San Mateo. After getting some hands-on time with the co-op E3 demo,

by Matt Welsh
Previews   -   Jun 14, 2016 Character creation is king – Skylanders: Imaginators preview
Character creation is king – Skylanders: Imaginators preview

The original creators of the Toys-to-life genre, Toys for Bob, are back in the saddle for the newest iteration of the Skylanders series, Skylanders Imaginators. They’ve made some big changes by allowing the player to make their own changes with a full character creation suite. Customization begins with a

by Josh Devlin
Previews   -   Mar 10, 2016 Guns, fists and Thralls — hands-on with Battleborn’s Incursion game mode
Guns, fists and Thralls — hands-on with Battleborn’s Incursion game mode

One of the most common things I’ve heard about Battleborn since its announcement was that it was a “first-person MOBA.” Gearbox Software, the developers of Battleborn, prefer to call the game a “hero shooter,” a label that has stuck a little more. But after several matches of the new

by Eric Van Allen
Previews   -   Mar 04, 2016 Bringing isometric platformers back – Lumo preview
Bringing isometric platformers back – Lumo preview

Gareth Noyce has been making big budget games in the UK for over a decade, and has a reputation with gamers as a co-founder of Ruffian, which create the Crackdown series. Since departing from Ruffian, Gareth has spent the last few years of his time working on his first indie

by Travis Northup
Previews   -   Feb 05, 2016 Rocketbirds 2: Evolution preview
Rocketbirds 2: Evolution preview

If you know me, then you know I’m a huge fan of over-the-top games that embrace a certain spirit of levity. So when developer Ratloop recently invited me to try out their upcoming poultry-based 2D shooter Rocketbirds 2: Evolution, I jumped at the opportunity to take on the role

by Travis Northup
Previews   -   Feb 03, 2016 Walking a different path with Stories: The Path of Destinies
Walking a different path with Stories: The Path of Destinies

Here’s an honest confession: I try to avoid making appointments for the same game two shows in a row. It becomes a little odd to play through the same bits of game again, with the same people, only months or sometimes weeks apart. You know all the motions, the

by Eric Van Allen
Previews   -   Jan 31, 2016 A dance with robotic death — Blade Ballet preview
A dance with robotic death — Blade Ballet preview

Born from a late-night tech demo involving boxes and knives, DreamSail Games’ Blade Ballet is deceptively simple. Four robots enter, one… well, it doesn’t exactly leave, but it doesn’t get diced, impaled, or imploded either. Blade Ballet is a four-way robo-deathmatch, in the vein of Battlebots. Each player

by Eric Van Allen
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