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James reacts to the news that the Nintendo Switch could cost $400 or more. He thinks Nintendo consumers will buy it at that price or higher.
He thinks that Rainbow Six Siege is now one the best live-services on the market after the event.
He talks
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James praises Ubisoft for staying away from the free-to-play model and thinks more multiplayer games should be paid for games.
Leaks from Battlefield Labs creates buzz and James says the FPS genre is better when there is a good Battlefield game on the market.
He talks
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James talks about the most recent layoffs with WB Games and NetEase and believes the games industry needs good leadership more than ever.
The Pokemon ZA announcement and changes are exciting but James laments how slow The Pokemon Company is to evolving the Pokemon formula.
Avowed
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Welcome to the first episode of GamingTrend Radio; a live show that airs Sundays at 4:00 PM Pacific. Join live to be a part the discissions as well as enjoying awesome music that cannot be heard in the podcast version.
This week, Anthony James dives
In the season finale of Tabletop Throwdown, Mike Dunn and his co-hosts discuss the Colorado Springs Board Game Club, its history, community impact, and fundraising efforts for Extra Life. They share personal experiences, the importance of community in gaming, and provide advice for starting a board game club. The episode
In this episode of Tabletop Throwdown, host Mike Dunn is joined by co-host Mark Julian and special guests Talia Rosen and Jason Matthews. The conversation explores various aspects of board game design, including the importance of accurate game duration (a callback to S1E10!) , the collaborative process in creating games, and
In this episode of Tabletop Throwdown, Mike Dunn and Dan Hinken welcome Jay Cormier, a game designer and founder of Off The Page Games. They discuss Jay’s journey in game design, the development of the Mind Management game, and how comic books influence his work. Jay shares insights on
In this episode of Tabletop Throwdown, Mike Dunn, Mark Julian, and guest Ammon Anderson discuss their recent gaming experiences, including a charity event for children’s hospitals, the success of Ammon’s game Gnome Hollow, and the upcoming release of Twinkle Twinkle. They delve into the intricacies of game design,