WizKids is going real-time for Wartime

While the number of real-time boardgames has increased, there still aren’t a lot of them.  Creating a real-time war game seemed to be unheard of.  However, WizKids is up for the challenge and will be publishing Wartime.

WizKids is pleased to announce the upcoming release of the real-time war game, Wartime. Designed by Josh Tempkin and Brad Lackey and developed by Christopher Parks and Christopher Guild, Wartime brings the fight between Valyance and Firebrand to your tabletop.

In Wartime, players must think fast as sand timers dictate the activation of your units. When a unit moves, attacks, casts a spell or uses a special ability, a sand timer is flipped. That unit cannot be used again until the sand timer is drained and then, that sand timer, or another sand timer, can be used to activate the unit again. With sand timers of 30, 60, and 90 seconds, players will have to use their units wisely to defeat their enemies.
Wartime includes scenario-based play with branching missions depending on the outcome of the previous mission. Since each battle only takes 10 minutes, players will want to enter the battle over and over again.

Wartime will be available as an early release at Gen Con in August and will be available in stores this September.

Pre-order Wartime from your Friendly Local Games Store for $59.99 today!

I have to say that Wartime sounds like a great use of the real-time mechanic.  With games taking ten minutes, it sounds like you can get in a lot of plays of Wartime.  Hopefully they can get the timers to be close to accurate, since you can’t use a cell phone or other time to determine when you can use that unit again.
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