Unreal Engine 4 VFX “Infiltrator” real-time demo and dev diary

Unreal Engine 4 is likely to power a good chunk of the upcoming PlayStation 4, Xbox One, and PC titles of this upcoming generation.  Today we’ve got a video straight from the team at Epic with a look at what happens under the hood.

VFX in the Infiltrator Demo (part 1) takes a look at UE4’s new visual effects pipeline, illustrating  how GPU particle simulation and collision, dynamic particle lights and other VFX are used to ground the world and add richness to the environment in Epic’s Infiltrator real-time demonstration.  (top video)

The Infiltrator is 100% in-engine, showing off an incredible fidelity upgrade since we saw the demon debut several months ago.  Can you imagine a Starcraft Ghost game like this?  Or maybe the next Gears of War title?  The mind races.

The second video sits down with Epic’s Tim Elek and Zak Parrish go under the hood of Unreal Engine 4 to show how the Infiltrator was made.  Pretty damned amazing.  We’ve got a second tool demonstration coming soon, so stay tuned.

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Ron Burke is the Editor in Chief for Gaming Trend. Currently living in Fort Worth, Texas, Ron is an old-school gamer who enjoys CRPGs, action/adventure, platformers, music games, and has recently gotten into tabletop gaming.

Ron is also a fourth degree black belt, with a Master's rank in Matsumura Seito Shōrin-ryū, Moo Duk Kwan Tang Soo Do, Universal Tang Soo Do Alliance, and International Tang Soo Do Federation. He also holds ranks in several other styles in his search to be a well-rounded fighter.

Ron has been married to Gaming Trend Editor, Laura Burke, for 28 years. They have three dogs - Pazuzu (Irish Terrier), Atë, and Calliope (both Australian Kelpie/Pit Bull mixes), and an Axolotl named Dagon!

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