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Trade in the stars with Sidereal Confluence

When you talk about trading and negotiation games, you usually think games with boards that fill the table with lots of little bits that take several hours to play.  WizKids is looking to change that thinking with Sidereal Confluence, a space trading game that is mostly cards.

WizKids is pleased to announce Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant, designed by TauCeti Deichmann, is now available in North American game stores.

In Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant, 4 – 9 players will need to competitively scheme and create mutually beneficial agreements to keep their economies thriving.  Each player must choose one of the nine unique and asymmetrical alien races that have come together to form a trade federation in their quadrant. Over the course of the game, each race must trade and negotiate with the rest to acquire the resources necessary to fund their economy and allow it to produce goods for the next turn. As no race has the ability to thrive on its own, Sidereal Confluence has a uniquely cooperative feel and with almost all simultaneous action, the game play is always moving.

The ultimate goal in Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant is to gain victory points, which are acquired by researching technologies, using your economy to convert resources to goods, and converting your leftover goods into points at the end of the game.

Order Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant from your Friendly Local Games Store or online for $64.99 today!

If you’re looking for a unique take on a competitive game that requires some collaboration, be on the lookout for this is stores now.

Senior Tabletop Editor | [email protected]

While not working as a Database Administrator, Keith Schleicher has been associated with Gaming Trend since 2003. While his love of video games started with the Telestar Alpha (a pong console with four different games), he trule started playing video games when he received the ill-fated TI-99/4A. While the Speech Synthesizer seemed to be the height of gaming, eventually a 286 AT computer running at 8/12 Hz and a CGA monitor would be his outlet for a while. Eventually he’d graduate to 386, 486, Pentium, and Athlon systems, building some of those systems while doing some hardware reviews and attending Comdex. With the release of the Dreamcast that started his conversion to the console world. Since then he has acquired an NES, SNES, PS2, PS3, PSP, GBA-SP, DS, Xbox, Xbox 360, Xbox One S, Gamecube, Wii, Switch, and Oculus Quest 2. While not playing video games he enjoys bowling, reading, playing board games, listening to music, and watching movies and TV. He originally hails from Wisconsin but is now living in Michigan with his wife and sons.

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