Quantum Conundrum Gets Heavy

Where does the lead designer of Portal go once she’s done with Aperture Science?  Cross-dimensional, of course!  That’s…well, really more of an adjective than a destination, but it does accurately describe the premise of Kim Swift’s upcoming game Quantum Conundrum, a puzzler in which players must bend the laws of time and space to traverse the mysteries of their uncle’s laboratory mansion.

The “Heavy Dimension” pictured below is a reality in which objects weigh ten times more than normal, becoming practically immovable by normal pressures.  Check ’em out for a peak at how Quantum Conundrum looks at this year’s GDC, and check back for more details as we get them!

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