PlayStation 4 – all the details in one place


Unless you are blind, you’ve read that the PlayStation 4 has been announced.   We’ve got  a bit more to share from Sony themselves.   In this post we’ll look at the specifications, the major beats of the announcements, and the experience that Sony is looking to deliver with their new platform.  Without further adieu, here’s what Sony has to say about their revolutionary new platform:

  • PS4 was designed from the ground up to ensure that the very best games and the most immersive experiences reach PlayStation gamers. PS4 accomplishes this by enabling the greatest game developers in the world to unlock their creativity and push the boundaries of play through a system that is tuned specifically to their needs.
  • PS4 also fluidly connects players to the larger world of experiences offered by PlayStation, across the console and mobile spaces, and PlayStation® Network (PSN).
  • The PS4 system architecture is distinguished by its high performance and ease of development. PS4 is centered around a powerful custom chip that contains eight x86-64 cores and a state of the art graphics processor.
  • The Graphics Processing Unit (GPU) has been enhanced in a number of ways, principally to allow for easier use of the GPU for general purpose computing (GPGPU) such as physics simulation. The GPU contains a unified array of 18 compute units, which collectively generate 1.84 Teraflops of processing power that can freely be applied to graphics, simulation tasks, or some mixture of the two.
  • PS4 is equipped with 8 GB of unified system memory, easing game creation and increasing the richness of content achievable on the platform. GDDR5 is used for this memory, giving the system 176 GB/second of bandwidth and providing a further boost to graphics performance.


PS4 Hardware Specs

Main Processor –  Single-chip custom processor
CPU : x86-64 AMD “Jaguar”, 8 cores
GPU : 1.84 TFLOPS, AMD next-generation Radeon™ based graphics engine
Memory:  GDDR5 8GB
Hard Disk Drive:  Built-in
Optical Drive: (read only) BD 6xCAV, DVD 8xCAV
I/O: Super-Speed USB (USB 3.0) 、AUX
Communication: Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T), IEEE 802.11 b/g/n
Bluetooth® 2.1 (EDR)
AV output: HDMI, Analog-AV out, Digital Output (optical)
*Specifications are subject to change without notice.

PlayStation 4 Features and User Experiences:

Shared Game Experiences

Social interaction is central to PS4 experiences, so new features were built into the actual foundation of the system’s hardware architecture. PS4 provides dedicated, “always on” video compression and decompression systems that enables seamless uploading of gameplay. For the first time ever, gamers can share their epic triumphs with the press of a button. Gamers simply hit the “SHARE button” on the controller, scan through the last few minutes of gameplay, tag it and return to the game—the video uploads as the gamer plays. Gamers can share their images and videos to their friends on social networking services such as Facebook.


PS4 also enhances social spectating by enabling gamers to broadcast their gameplay in real-time to friends using live internet streaming services such as Ustream. During live broadcasts, friends can make comments on the streamed gameplay and, if a gamer gets stuck on a challenging level, friends can also join the game in completely new ways. For example, friends can offer health potions or special weapons when a player needs them most during actual gameplay.

Furthermore, users can connect their Facebook account with Sony Entertainment Network account. Through PS4, users are able to deepen their connections through co-op play or “cross-game chat”.

PS4 Second Screens

PS4 integrates second screens, including PlayStation®Vita (PS Vita), smartphones and tablets, to wrap gamers in their favorite content wherever they are. A key feature enabled by second screens is “Remote Play” and PS4 fully unlocks its potential by making PS Vita the ultimate companion device. With PS Vita, gamers will be able to seamlessly pull PS4 titles from their living room TVs and play them on PS Vita’s beautiful 5-inch display and intuitive dual analog sticks over Wi-Fi networks*1. It is SCEI’s long-term vision is to make most PS4 titles playable on PS Vita*2.


A new application from SCE called “PlayStation®App” will enable iPhone, iPad, and AndroidTM based smartphones and tablets*3 to become second screens. Once installed on these devices, users can, for example, see maps on their second screens when playing an adventure game, purchase PS4 games while away from home and download it directly to the console at home, or remotely watch other gamers playing on their devices.

Immediate Gameplay

PS4 radically reduces the lag time between players and their content. PS4 features “suspend mode” which keeps the system in a low power state while preserving the game session. The time it takes today to boot a console and load a saved game will be a thing of the past. With PS4, gamers just hit the power button again and are promptly back playing the game at the exact point where they left off. Additionally, users can boot a variety of applications including a web browser when playing a game on PS4.


PS4 also enables games to be downloaded or updated in the background, or even in stand-by mode. The system takes it one step further by making digital titles playable as they are being downloaded. When a player purchases a game, PS4 downloads just a fraction of the data so gamers can start playing immediately, and the rest is downloaded in the background during actual gameplay.

Personalized, Curated Content

Screenshot_2_20_13_5_27_PM 2

On the newly designed PS4 menu screen, players can look over game-related information shared by friends, view friends’ gameplay with ease, or obtain information of recommended content, including games, TV shows and movies. The long-term goal of PS4 is to reduce download times of digital titles to zero: if the system knows enough about a player to predict the next game they will purchase, then that game can be loaded and ready to go before they even click the “buy” button. PS4 will further enrich users’ entertainment experiences, by meeting their potential needs.

Gaming in the Cloud

Launched in November 2006, PlayStation Network, a network service for PlayStation users, now operates in 67 countries and regions*4 around the world with the total number of downloaded content of more than 2.8 billion*5. In addition to a variety of games available in PlayStation®Store, PS4 users will be able to enjoy a variety of services offered by PSN, such as Sony Corporation’s Music Unlimited, a cloud-based music subscription service and Video Unlimited, a premium video service, as well as various content distribution services.

By combining PlayStation Network with Gaikai Inc’s cloud technology, it is SCE’s goal to make free exploration possible for various games. In the future, when a gamer sees a title of interest in PlayStation Store, they can immediately start playing a portion of the actual game — not a stripped down version of the game. With Gaikai and PlayStation Store, gamers will be able to experience appealing games and only pay for the games they actually love. PlayStation Network and the cloud will offer additional value to PlayStation gamers. SCE is exploring unique opportunities enabled by cloud technology with the long-term vision of making PlayStation libraries including an incredible catalog of more than 3000 PS3 titles*6 that is unmatched in the industry, mostly ubiquitous on PS4.

SCE will announce new details of PS4 and its robust lineup of games from 3rd party developers and publishers, the independent gaming community and SCE Worldwide Studios, as well as further enhancements to the entire PlayStation ecosystem between now and the holiday 2013 launch.

Welcome our new controller – the DualShock 4 and PlayStation Eye


Wireless Controller for PlayStation®4 (DUALSHOCK®4)

Utilizing a similar design as the popular Wireless Controller for PlayStation®3(DUALSHOCK®3), DUALSHOCK®4 features new innovations to deliver better gaming experiences. DUALSHOCK®4 incorporates a new highly sensitive six-axis sensor, as well as a touch pad located on the front of the controller, which offers gamers completely new ways to play and interact with games.

DUALSHOCK®4 features a light bar on the top with three color LEDs that illuminate in various colors. The light bar illuminates to match the color of characters in a game to offer a simpler, more friendly way to identify players, even when playing side by side. The light bar also changes patterns during gameplay to provide useful information to gamers, such as when a character is critically low on health or has taken major damage.

In addition, DUALSHOCK®4 will come with a built-in speaker and stereo headset jack, enabling PS4 users to enjoy high-fidelity sound effects of games from both the TV and also from the controller. Combined with the Mono Headset that will be bundled with PS4, gamers will also be able to chat with friends playing online, while hearing sound effects from the controller in hand.

While integrating “SELECT” and “START” buttons on DUALSHOCK®3 Wireless Controller into a new “OPTIONS button”, DUALSHOCK®4 is newly equipped with a “SHARE button” to further enhance PS4’s social capabilities. The “SHARE button” allows gamers to easily broadcast their gameplay in real-time to friends through internet streaming services such as Ustream. Users can also share their triumphs and accomplishments by uploading video gameplay to Facebook with the “SHARE button”. Unlike streaming content via PC, users no longer have to convert data formats of their recorded gameplay, but can share it with ease. Additionally, gamers can charge DUALSHOCK®4 while PS4 is on standby or through a dedicated charging station. For convenience, DUALSHOCK®4 can also be charged with smartphone chargers via USB.

During the creation of DUALSHOCK®4, Sony Computer Entertainment worked with key partners in the development community to improve the feel of the left / right sticks and the trigger buttons, the result is a much tighter sense of control over in-game actions.

PlayStation®4 Eye

PlayStation®4 Eye, a newly developed camera for PS4 incorporates two high-sensitive cameras that have wide-angle lenses with 85-degree diagonal angle views which can recognize the depth of space precisely. This enables PlayStation®4 Eye to cut out the image of the player from the background, or to grasp players’ position in front and behind, further broadening the ways to enjoy games. Incorporated four microphones are also capable of accurate sound detection and source origination. In addition, users will be able to login to their PS4 with face recognition and are capable of using their own body movements or voices to enjoy games more intuitively. Furthermore, PlayStation®4 Eye senses the color of DUALSHOCK®4’s light bar to judge the positions of multiple players, and set characters in the same positions or let a character talk to a particular player, enabling players to enjoy games in new way. PlayStation®4 Eye also supports PlayStation®Move motion controller. It detects the motion of PS Move more precisely, and reflects players’ in-game motion more accurately than ever.

SCE will announce new details of PS4 and its robust lineup of games from 3rd party developers and publishers, the independent gaming community and SCE Worldwide Studios, as well as further enhancements to the entire PlayStation ecosystem between now and the holiday 2013 launch.

It’s all about the games:


Sony confirmed (and showed!) several games at the PS4 unveiling event.   Here is the list:

  • Driveclub (WWS Evolution Studios)
  • inFAMOUS Second Son (WWS Sucker Punch Productions)
  • KillzoneShadow Fall (WWS Guerrilla Games)
  • Knack (WWS Japan Studio)
  • Deep Down (working title) (CAPCOM)
  • Destiny (Activision Publishing, Inc./ Bungie, Inc.)
  • Diablo III (Blizzard Entertainment, Inc.)
  • The Witness (Jonathan Blow)
  • Watch_Dogs (Ubisoft Entertainment)

3rd Party Support:


Sony has nothing without support from third party developers.   Well, they’ve certainly gotten that with this impressive list of 150 3rd Party Developers and Publishers.   This list is far from the whole list we’ll see evolve over time, but as it stands…here we go:

  • ACQUIRE Corp.
  • Konami Digital Entertainment Co., Ltd.
  • LEVEL-5 Inc.
  • MAGES. Inc.
  • Bethesda Softworks, LLC
  • MarvelousAQL Inc.
  • NAMCO BANDAI Games Inc.
  • Chara-Ani Corporation
  • NAMCO BANDAI Studios Inc.
  • CyberConnect2 Co.,Ltd.
  • Nippon Ichi Software, Inc.
  • O-TWO inc. (peakvox)
  • Dimps Corporation
  • PlatinumGames Inc.
  • Electronic Arts Inc.
  • SEGA Corporation
  • FromSoftware, Inc.
  • GANBARION Co., Ltd.
  • SQUARE ENIX Co., Ltd.
  • Genki Co., Ltd.
  • SystemSoft Alpha Corp.
  • Granzella Inc.
  • TOSE CO., LTD.
  • GungHo Online Entertainment, Inc.
  • tri-Ace Inc.
  • Ubisoft Entertainment
  • IDEA FACTORY Co., Ltd.
  • XING Inc.
  • Index Corp.(ATLUS)
  • YUKE’S Co.,Ltd.
  • Ratloop Asia Pte Ltd
  • Red Hare Studios
  • XPEC Entertainment Inc.
  • 17-Bit
  • JETPACK Interactive Entertainment Ltd.
  • 5th Cell Media LLC
  • Klei Entertainment Inc.
  • Activision Publishing, Inc.
  • Lab Zero, Inc
  • Armature Studios
  • LucasArts, a Lucasfilm Ltd. company
  • Behaviour Interactive
  • Metanet Software Inc
  • Bethesda Softworks, LLC
  • Minority Media Inc.
  • Blind Squirrel Games®
  • Nicalis, Inc
  • Certain Affinity, Inc.
  • Panic Button, LLC
  • Darkside Game Studios, Inc.
  • Psyonix Studios, Inc.
  • Devolver Digital
  • Slant Six Games
  • ©Disney
  • Sony Online Entertainment LLC
  • Double Fine Productions, Inc.
  • Spark Unlimited
  • Double Helix Games
  • Spry Fox LLC
  • DrinkBox Studios Inc.
  • SuperVillain Studios
  • Edge of Reality, Inc.
  • Take-Two Interactive Software, Inc.
  • Electronic Arts Inc.
  • Telltale, Inc.
  • FarSight Studios
  • Tribute Games Inc.
  • Gaijin Games, Inc.
  • Turtle Rock Studios, Inc.
  • Gearbox Software
  • Ubisoft Entertainment
  • HB Studios Multimedia
  • vBlank Entertainment Inc.
  • Heavy Iron Studios, Inc.
  • Warner Bros. Interactive Entertainment, Inc.
  • High Voltage Software, Inc.
  • WayForward Technologies, Inc.
  • inXile Entertainment Inc.
  • Zombie Studios, LLC
  • Iron Galaxy Studios, LLC
  • 4A Games
  • Kalyspo Media
  • 505 Games
  • Laughing Jackal
  • Abstraction
  • Ludosity
  • Beatshapers
  • Mediatonic
  • Big Ant
  • Milestone
  • Big Bit
  • Mojang
  • BitComposer
  • Onmi Systems
  • Bloober Team S.A.
  • Prodigy Design
  • Boss Alien
  • Ripstone
  • Bugbear
  • Roll7
  • Cauldron
  • Ronimo
  • City Interactive
  • Rovio
  • Criterion Games
  • Shortround
  • Croteam
  • Sperasoft
  • Curve Studios
  • Sproing
  • Dakko Dakko Ltd
  • Stormbasic
  • Deck 13
  • Straight Right
  • Double Eleven
  • Targem
  • Eko Software
  • Tate
  • FatShark
  • Techland
  • Flying Wildhog
  • Tonika
  • Four Door Lemon
  • Torus Games
  • Frozenbyte
  • Vector Cell
  • FuturLab
  • Virtual Toys
  • Gaijin
  • Vlambeer
  • Wizarbox
  • Green Hill Studios
Executive Director and Editor-in-Chief | [email protected]

Ron Burke is the Editor in Chief for Gaming Trend. Currently living in Fort Worth, Texas, Ron is an old-school gamer who enjoys CRPGs, action/adventure, platformers, music games, and has recently gotten into tabletop gaming.

Ron is also a fourth degree black belt, with a Master's rank in Matsumura Seito Shōrin-ryū, Moo Duk Kwan Tang Soo Do, Universal Tang Soo Do Alliance, and International Tang Soo Do Federation. He also holds ranks in several other styles in his search to be a well-rounded fighter.

Ron has been married to Gaming Trend Editor, Laura Burke, for 28 years. They have three dogs - Pazuzu (Irish Terrier), Atë, and Calliope (both Australian Kelpie/Pit Bull mixes), and an Axolotl named Dagon!

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