Obsidian Entertainment has announced Pillars of Eternity II: Deadfire, a sequel to the critically acclaimed isometric RPG, Pillars of Eternity.
A crowdfunding campaign for the game launched today on Fig with an overall goal of $1.1 million US. The first Pillars of Eternity raised over $4 million when its Kickstarter campaign launched back in September 2012 (making it the most successful kickstarted video game at the time).
According to Obsidian, Pillars of Eternity II: Deadfire returns to the world of Eora and is set in the uncharted land of Deadfire Archipelago. In Deadfire, Eothas returns with a vengeance, and you and your party of both new and returning characters must hunt down and defeat the reanimated god. Players will be able to continue their stories as the Watcher of Caed Nua to see how their decisions and actions from the first game will impact the world of Deadfire.
CEO of Obsidian Entertainment Feargus Urquhart voiced his hopes for the team — to improve upon the strengths of the first Pillars game while adding features that have been requested by its fans, including “truly living cities” and “more freedom to explore the open world.”
Obsidian also promises to deliver “a living, breathing world;” The civilians of Deadfire will carry out appointments, jobs, and other affairs autonomously, even when you’re not watching. Quests will also be affected depending on when and where they are activated.
Pillars of Eternity II: Deadfire is currently in development for Windows PC, Mac, and Linux. The game currently has no set release window.