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New Unreal Engine 4 video: VFX in the Infiltrator Demo, pt. 3

The first two installments were pretty eye-opening, but today we’ve got part 3 of the Unreal Engine 4 VFX in the Infiltrator Demo series.  This one focus specifically on the incredible fireball that happens in that demo.   Epic’s Francois Antoine and Zack Parrish return to give voice to how this incredible effect was built using Unreal Engine 4.

It doesn’t take a genius to look at this list and interpret that Unreal Engine ruled the previous generation.   From Mass Effect, Killer is Dead, Bloodmasque on mobile devices, to the Bioshock trilogy, the Unreal Engine 3 suite brought the best games of the last decade to life.   I have no doubt that this is a trend we’ll see continue into the current generation of upcoming Xbox One, PlayStation 4, and PC titles.

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Ron Burke is the Editor in Chief for Gaming Trend. Currently living in Fort Worth, Texas, Ron is an old-school gamer who enjoys CRPGs, action/adventure, platformers, music games, and has recently gotten into tabletop gaming.

Ron is also a fourth degree black belt, with a Master's rank in Matsumura Seito Shōrin-ryū, Moo Duk Kwan Tang Soo Do, Universal Tang Soo Do Alliance, and International Tang Soo Do Federation. He also holds ranks in several other styles in his search to be a well-rounded fighter.

Ron has been married to Gaming Trend Editor, Laura Burke, for 28 years. They have three dogs - Pazuzu (Irish Terrier), Atë, and Calliope (both Australian Kelpie/Pit Bull mixes), and an Axolotl named Dagon!

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