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Head out to Monster University

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Disney Interactive just sent word (and some screenshots and a video) showcasing the Monsters University Play Set from their upcoming multiplatform Disney Infinity. Monsters University will be one of the first packs launching on August 18, beside the previously announced The Incredibles, Cars and Pirates of the Caribbean play sets. Here’s a snippet from their release:

 Within the Monsters University play set, gamers can take on the role of Mike, Sulley or Randy to prank their major rivals at Fear Tech. Avalanche Software worked closely with Pixar to develop the look of Fear Tech’s campus, which makes its debut in the play set. The two universities must compete to see who has the most school spirit during the annual Fear-It Week. Key highlights include:

Pranks, Humor and Customization: Players can utilize scare tactics to prank opponents and perfect the art of sneak attacks. They can also customize their own Frat Row buildings with a collection of colors, designs and decorations found throughout the play set. Students in the world come in all shapes and sizes and can be customized with wings, fangs, spikes, tails and other accessories. Bikes can be unlocked to perform stunts, tricks and other speedy maneuvers.

 Play Set: The Monsters University play set adds its own specialized game play mechanics and pieces to the Disney Infinity world, including unique gadgets such as the toilet paper launcher, paintball launcher, foam hand and the ability to ride on Archie the Scare Pig. These can also be activated in Toy Box mode which will allow players to create all-new prank challenges, build and customize worlds and much more.

Toy Box mode: The trio of Mike, Sulley and Randy are able to interact with all of the previously revealed Disney Infinity characters from The Incredibles, Pirates of the Caribbean and Cars to create new and exciting adventures in customized worlds.

The latest video is below followed by new screens, and if you want to see more head on over to the official Disney Infinity youtube channel. 

[youtube]7mJLKm502PI[/youtube]

Born and raised in Winnipeg, Canada, at a young age I was forced to decide whether the harsh northern winters were going to claim my fingers, or to turn to the safer pursuits of indoor activities. Little did I know that a little game called Ninja Gaiden would bring my digits more pain than frostbite ever could. Starting with Vectrex and C64 games and moving forward through the era of electronic entertainment, I sampled as much as I could in the different platforms, and began my interest in PC gaming from wrestling with DOS memory management.

While console games were a part of my earliest gaming memories and I certainly had played on most platforms including 3D0, all things Nintendo, PS1 and the like, truly the PC was my domain until the Xbox. As an old PC gamer, I ever chased the cutting edge technology. Eye of the beholder with CGA 4 colors was my first step down the the path of blowing thousands of dollars on PC upgrades over two decades. Ultima 7, with the Guardian talking to me through my monitor, still haunts my dreams and keeps me ever hoping for a decent Ultima 8 and 9. From the 3DFX SLI VooDoo2s and Aureal to today's GPU driven DirectX games, the new and shiny pictures seem to keep me going. My PC gaming has slowed down with the market shift though, and although I have choice games that will ever be on PC, I have found myself in console gaming with a bit of portable gaming in my life.

Back around the turn of the millenium (and long before fatherhood), I had fired off an email offering to help Ron with a little-known site called ConsoleGold. Little did I know it would be be a part of my life to this day. While I've seen my fair share of shovelware (thanks Ron!), I manage to try and find the fun in most games. Leaning towards sandbox and action titles, I've grown to love games for their potential to reach art. Console agnostic and excited for the progress of tomorrow, I fancy the latest and greatest, but still enjoy the good old classics ... as long as they've been revamped from their 8bit graphic roots.

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