Once you get past the slightly garish cover art and into what we’ve seen of Bioshock Infinite so far, the graphics are pretty impressive. As the March 26 release date approaches (finally!), PC gamers have been looking forward to finding out what kind of hardware the much-anticipated release will take to run. In a post on their blog today, Irrational Games released the minimum and recommended specs for Bioshock Infinite, along with some information about control configurations, graphics options, and Steam integration. Read on for more details:
Requirements
Will BioShock Infinite run on your gaming setup? We certainly hope so! So, without further ado, here are the PC requirements for BioShock Infinite:
MINIMUM
- OS: Windows Vista Service Pack 2 32-bit
- Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
- Memory: 2 GB
- Hard Drive: 20 GB free
- Video Card: DirectX10 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated Graphics
- Video Card Memory: 512 MB
- Sound Card: DirectX Compatible
RECOMMENDED
- OS: Windows 7 Service Pack 1 64-bit
- Processor: Quad Core Processor
- Memory: 4 GB
- Hard Drive: 30 GB free
- Video Card: DirectX11 Compatible, AMD Radeon HD 6950 / NVIDIA GeForce GTX 560
- Video Card Memory: 1024 MB
- Sound Card: DirectX Compatible
Irrational also announced that the game will feature full controller support, including multiple layouts and analog stick configurations. For those who prefer the traditional mouse and keyboard, all key binding will be fully remappable. Gamers will be able to switch between mouse/keyboard and controller seamlessly without even needing to pause the game. As if that wasn’t enough good news, the PC release of Bioshock Infinite will be available on Steam with full Cloud and Big Picture integration as well. For the full details, check out Irrational’s blog post here.
Breanna has been gaming since infancy, if gnawing on an unattended controller counts as playing a game. One of the younger members of the Gaming Trend family, she dabbled in PC games as a kid but wasn't fully consumed by the hobby until the sixth generation of consoles. Now an avid PC and console gamer, she looks forward to the day when she can scape together enough cash to join the next gen club.
In the last week of middle school, a math teacher taught her how to program a calculator; she was pretty much hooked then and there. Currently working towards a degree in Computer Science and Applied Math, Breanna hope to someday make games instead of just writing about them. Other hobbies include playing guitar, binge-watching Netflix, and cooking delicious food.
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