Heavy Gear Assault, announced to be using the Unreal 4 engine a while back, has just launched a Kickstarter.com campaign today. They’ve provided some video footage, which shows off destructible environments (below).
For those who don’t recall the battles on Terra Nova back in the “day”, Heavy Gear was originally a tabletop game from the mid-nineties re-imagined into a technically-complete-though-somewhat-derivative mech-combat game (Activision, 1997). It’s followup, Heavy Gear II, was a far more engaging blend of mech combat game and was well received by gaming critics across the board. Why is this important, you might ask? Well, at the turn of the century, giant robot games were not uncommon, and the Heavy Gear franchise had some stiffer competition.
In today’s market, we’re not quite so blessed with humongous armor-plated robots ready to do war – they’ve all but been replaced with space marines and somehow-bulletproof fleshy humans who can take three or four clips before needing a health-pack that cures all wounds. Now that towering mechs and their lethal payloads aren’t on the top 10 list, it isn’t “bread and butter” for the big publishers and games of this type face an uphill battle – that’s where gamers can help make this happen.
Here’s to hoping that this Kickstarter can revive an age where we don’t have to suspend so much disbelief, and the weapons we hold as gamers can feel powerful. If you’re interested, head on over to the Kickstarter page and sign up.