Bioware is working on turning out a new Dragon Age game, and in case you’re wondering, it’s development just hit the alpha stage. Most major content is created and in place, and the writing team is working on written text (such as in-game books, etc) rather than content meant for voice-over work. Right from David Gaider’s blog entry:
We’re on the road to Alpha, also known as “Content Complete”. So there’s still new content being created, but at this point it’s more about dealing with the content we have and getting it all to work. This is also the stage where most of the big cuts happen, since we can still create new content to deal with those cuts (as in “change the writing to accomodate a change in the story flow”). Once we hit Alpha, cuts are generally things that are simply excised in their entirety, without any ability to really work around them for the sake of logic or flow.
[ … ]Still, we have to handle all bugs that come our way, and be responsive to any cuts that are occurring. This is a pretty stressful time for everyone. Every cut feels like it’s reducing the overall quality of the game, until there are so many of them you feel like you’re producing a piece of crap—until you remind yourself that every game goes through this, and the alternative is shipping late or not at all.
Though the last paragraph might seem disconcerting, frankly every creation out there goes through these kinds of cuts. With almost six months left, we’re hopeful that Dragon Age Inquisition will be the game Bioware wants to release, rather than simply meeting a deadline. It certainly looks fantastic, if the trailer is any indication.
You can expect the next Dragon Age to begin October 7 on PC, PS4, PS3, Xbox One and Xbox 360.
Born and raised in Winnipeg, Canada, at a young age I was forced to decide whether the harsh northern winters were going to claim my fingers, or to turn to the safer pursuits of indoor activities. Little did I know that a little game called Ninja Gaiden would bring my digits more pain than frostbite ever could. Starting with Vectrex and C64 games and moving forward through the era of electronic entertainment, I sampled as much as I could in the different platforms, and began my interest in PC gaming from wrestling with DOS memory management.
While console games were a part of my earliest gaming memories and I certainly had played on most platforms including 3D0, all things Nintendo, PS1 and the like, truly the PC was my domain until the Xbox. As an old PC gamer, I ever chased the cutting edge technology. Eye of the beholder with CGA 4 colors was my first step down the the path of blowing thousands of dollars on PC upgrades over two decades. Ultima 7, with the Guardian talking to me through my monitor, still haunts my dreams and keeps me ever hoping for a decent Ultima 8 and 9. From the 3DFX SLI VooDoo2s and Aureal to today's GPU driven DirectX games, the new and shiny pictures seem to keep me going. My PC gaming has slowed down with the market shift though, and although I have choice games that will ever be on PC, I have found myself in console gaming with a bit of portable gaming in my life.
Back around the turn of the millenium (and long before fatherhood), I had fired off an email offering to help Ron with a little-known site called ConsoleGold. Little did I know it would be be a part of my life to this day. While I've seen my fair share of shovelware (thanks Ron!), I manage to try and find the fun in most games. Leaning towards sandbox and action titles, I've grown to love games for their potential to reach art. Console agnostic and excited for the progress of tomorrow, I fancy the latest and greatest, but still enjoy the good old classics ... as long as they've been revamped from their 8bit graphic roots.