In another coup for Sony’s stable of indie exclusives today when The Chinese Room–best known as the studio behind Dear Esther and Amnesia: A Machine for Pigs–announced that Everybody’s gone to the Rapture would be a PS4 exclusive. And not the nice cuddly timed kind. In an interview with Rock Paper Shotgun, The Chinese Room’s Dan Pinchbeck stressed that Rapture would not be coming to the PC or Xbox ONE. That said, the official statement on The Chinese Room’s website is a bit less strict, and doesn’t rule the possibility out entirely.
This doesn’t mean we are done with PC gaming. There are no immediate plans for a PC release, and we know that this may be difficult for some of our fans. What’s important to us is that we continue to develop as a studio, and working with Sony on this title is just the right choice for lots of reasons, from the shared vision to getting access to top-rank production expertise on what is the largest, most ambitious title we’ve tackled so far. You were very much at the forefront of our discussions when we decided we wanted to opt for a console game as the next release, and we really, genuinely believe in this platform. But the gaps between platforms continue to shrink and our relationship with Crytek, something we really hope to continue, makes the idea of multi-platform releases of the levels of production values we love working to a reality for the future. We will be back…
It s a shame, as Everybody’s Gone to the Rapture was looking like a really incredible experience. But if you’re curious about the decision, head over to RPS to read the whole interview–it’s a refreshingly frank discussion of the business of games.
Note: Header image depicts Dear Esther. If you haven’t played it, you’re missing a pretty unique experience. Check it out!
Addie grew up near Detroit. After studying Cell Biology at the University of Michigan and spending a year looking into microscopes, Addie decided to volunteer--playing video games. hobbies run from gaming to music (voice, bass, guitar) to rugby. Addie is a strong supporter of indie and low-cost gaming, an area she thinks is underserved by the media.