Combat explained in Fight for Rome trailer

There have been a number of sources cutting down the upcoming Roman story of vengeance, as missing fun and excitement. That said, it looks like not all people agree, and this might just be one of those titles where its critics are polarized. In a lot of ways the video we’ve just picked up off the MS news wire shows the game that we played at E3, with some differences such as having a coloured aura on enemies rather than the button image hovering over your opponent.

We’ve not had hands on it for some time, and are very much looking forward to getting some good quality time both in the single-and-multiplayer engagements to draw our own conclusions. In the meantime, if you aren’t the least bit squeamish, the video above describes the combat with a breakdown of how it all comes together.

One thing is for certain – button mashing will not get you those big 100+ combos, and if you’re not up for the visceral business of hacking limbs and close-up fighting you just might want to look away. We’d like to thank the GT community over in the forums for the lively discussions and providing links – feel free to head over to the Ryse thread if you want join in.

Ryse: Son of Rome will be available as a launch title exclusively on the Xbox One, and is rated M for Mature.

Born and raised in Winnipeg, Canada, at a young age I was forced to decide whether the harsh northern winters were going to claim my fingers, or to turn to the safer pursuits of indoor activities. Little did I know that a little game called Ninja Gaiden would bring my digits more pain than frostbite ever could. Starting with Vectrex and C64 games and moving forward through the era of electronic entertainment, I sampled as much as I could in the different platforms, and began my interest in PC gaming from wrestling with DOS memory management.

While console games were a part of my earliest gaming memories and I certainly had played on most platforms including 3D0, all things Nintendo, PS1 and the like, truly the PC was my domain until the Xbox. As an old PC gamer, I ever chased the cutting edge technology. Eye of the beholder with CGA 4 colors was my first step down the the path of blowing thousands of dollars on PC upgrades over two decades. Ultima 7, with the Guardian talking to me through my monitor, still haunts my dreams and keeps me ever hoping for a decent Ultima 8 and 9. From the 3DFX SLI VooDoo2s and Aureal to today's GPU driven DirectX games, the new and shiny pictures seem to keep me going. My PC gaming has slowed down with the market shift though, and although I have choice games that will ever be on PC, I have found myself in console gaming with a bit of portable gaming in my life.

Back around the turn of the millenium (and long before fatherhood), I had fired off an email offering to help Ron with a little-known site called ConsoleGold. Little did I know it would be be a part of my life to this day. While I've seen my fair share of shovelware (thanks Ron!), I manage to try and find the fun in most games. Leaning towards sandbox and action titles, I've grown to love games for their potential to reach art. Console agnostic and excited for the progress of tomorrow, I fancy the latest and greatest, but still enjoy the good old classics ... as long as they've been revamped from their 8bit graphic roots.

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