X-Men: The Official Game Review

X-Men has seen a lot of action over the last few years.  First we have three feature-length movies, then we have X-Men Legends, X-Men Legends II, X-Men Apocalypse, X-Men: The Next Dimension, and now we have X-Men: The Official Game.  While this game has almost nothing to do with the recent film, the timing of it cannot be ignored.   I played through the entirety of the PC version of this title, then started in on the Xbox 360 version for this review.  Just recently I saw X-Men: The Last Stand, and thanks to that movie, I have something in which to compare this game.  I watched the movie, and while there were a great deal of things to enjoy, I couldn

X-Men: The Official Game has a decent graphic engine behind it.  There is a feeling, however, that it may have been recycled from the original Xbox engine and then upsampled to take advantage of the power of the Xbox 360.  The textures are clean and detailed, and the lighting has been given a complete makeover.  Unfortunately, to justify the $60.00 price tag, it isn

Activision and Z-Axis did the smart thing and went with Patrick Stewart and Hugh Jackman to voice the characters in the game.  As always, Stewart delivers a spot-on performance as Professor Xavier, and this game is no exception.  Hugh Jackman ratchets up his voice work and really fires on all cylinders for his role.  Jackman and Stewart provide a major highlight to the game and easily justify whatever price was paid.  Top notch!

Sound effects is an area that is usually overlooked in games.  X-Men didn

X-Men uses a fairly standard control scheme, with the left thumbstick handling movement, as usual.  X, Y, B handle your various attacks, and A is used for jump.  Each character has special combination attacks that are performed by holding a trigger or hitting the buttons in a specific sequence.  It isn

It is always difficult to follow up success time and time again.  Previous X-Men titles have been markedly successful, and there were great expectations for this title.  Similarly, and somewhat remarkably, the last two X-Men movies have also been runaway successes.  It is my sad duty to report that, in my opinion, this iteration of both the movie and the game (although not directly related) have fallen short of the success of previous titles. 

X-Men: The Official Game kicks off with a quick training mission for all three characters.  You The high frustration factor for this title has a direct impact on the replay value. You can sift through the game a few more times to pick up all of the Weapon X tokens and Sentinel Tech pieces which unlocks classic X-Men costumes and Danger Room missions. As you progress through the game you get DNA to upgrade your mutations for each character (higher difficulty levels yield more DNA), and when you replay the levels you keep your mutations. These mutations can include increased health, faster regeneration, strength, or other character-specific skills. It does indeed make it easier, but there is little to push you to go back through some of these levels, due to the mounting frustration factor. Since this is a single player title, the title is only Live Aware, so don

Ron Burke is the Editor in Chief for Gaming Trend. Currently living in Fort Worth, Texas, Ron is an old-school gamer who enjoys CRPGs, action/adventure, platformers, music games, and has recently gotten into tabletop gaming. Ron is also a fourth degree black belt, with a Master's rank in Matsumura Seito Shōrin-ryū, Moo Duk Kwan Tang Soo Do, Universal Tang Soo Do Alliance, and International Tang Soo Do Federation. He also holds ranks in several other styles in his search to be a well-rounded fighter. Ron has been married to Gaming Trend Editor, Laura Burke, for 21 years. They have three dogs - Pazuzu (Irish Terrier), Atë, and Calliope (both Australian Kelpie/Pit Bull mixes).
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