X-Men Origins: Wolverine Review


Graphically the game looks phenomenal.  You have the option of running the game in as low as 800X600 resolution, allowing the game to run on pretty much any machine and still look good.  But if your machine has the horsepower to run it, crank the graphics all the way up to 1600X1200 and be prepared to be blown away!  The in-game cutscenes are gorgeous and round out the story line quite well.  The game engine, a modified version of the Unreal 3 engine, is nothing short of amazing.  From lush tropical locales to sterile laboratories hidden in the American Southwest, all the environments are a feast for the eyes.  Add in tons of environmental interaction and destruction and you have one truly immersive world.


Speaking of environmental destruction, one of the most incredible is Wolverine The sound is fantastic throughout the game.  Whether it

As with most any third-person game, the control scheme is very familiar.  You start off with very few moves and some simple combos and as you progress through the game your moves become more powerful and more intricate.  It is a tribute to how well planned out the gameplay is that there is no training level to be seen.  You simply leap right into the story and new moves and actions are revealed to you bit by bit as you progress through the story.


The default control scheme is the standard WASD configuration, with special abilities like target and lunge mapped to the Q and E buttons respectively.  Your light attack is mapped to the left mouse button while the heavy attack is triggered by the right mouse button.  While you do have the option of completely customizing your control scheme, I never really felt the need to.  With the exception of inverting the Y-axis, which is more personal preference than anything else, the default scheme works and feels very natural and will perform well for most players.

The game starts out with a flashback to Africa, three years in the past.  You One of the few drawbacks to this game is that it is fairly short.  Expect to complete the story in somewhere around 15-20 hours.  And when I say complete, I mean COMPLETE.  While there are hidden items and Easter eggs throughout the game, none of them require much effort to discover, and you should see the majority of them on your initial run through the story.  Much like the achievements on the Xbox version or trophies on the PS3 version, the PC tracks your accomplishments and rewards you when you reach certain plateaus, such as 2000 total kills or lunging to enemies 200 times.  You can view your progress towards these goals on your statistics menu, and should be able to complete just about all of them in about two full playthroughs.  With only three difficulty levels (you must finish the game on Easy or Medium to unlock Hard), no online play, and only four alternate costumes to discover, there is not a whole lot in the way of replay value.

Ron Burke is the Editor in Chief for Gaming Trend. Currently living in Fort Worth, Texas, Ron is an old-school gamer who enjoys CRPGs, action/adventure, platformers, music games, and has recently gotten into tabletop gaming. Ron is also a fourth degree black belt, with a Master's rank in Matsumura Seito Shōrin-ryū, Moo Duk Kwan Tang Soo Do, Universal Tang Soo Do Alliance, and International Tang Soo Do Federation. He also holds ranks in several other styles in his search to be a well-rounded fighter. Ron has been married to Gaming Trend Editor, Laura Burke, for 21 years. They have three dogs - Pazuzu (Irish Terrier), Atë, and Calliope (both Australian Kelpie/Pit Bull mixes).
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