X-Men Origins: Wolverine Review

How could you handle that kind of pressure? The totally wicked natural skill to just heal like a mofo, and on top of that the totally unnatural skill to slice tomatoes any bloody time you please? If it were me, the world would be my marinara sauce, baby!


Logan, on the other hand, chooses to try and live in the underground. He just wants to be Joe Schmoe and be with the one he loves. All this after a rather dark experimental lashing-out period that turns into Cain vs Abel. There’s some lessons about means and ends and it’s just all very explody and totally manly awesome.


Can the game live up to it?



I was skeptical about how this would port to the Wii, but I was quite surprised to see a vivid sprite of Logan, but not too astonished to see the game on such a narrow track of landscape. You start the tutorial bit on a narrow path in the woods, or a narrow mountain ledge, and end up in a narrowly planned out boot camp. In this section you learn the controls and get the basics for what you’re up against.


The Wii’s control system was one little flaw in that it’s all basically white. Why am I brining up controls in this section? Well because when the game is trying to teach you what buttons to mash in its version of the God of War scheme, it just shows you white blobs with a letter in it you barely have time to see or read. Now, to be of some assistance, it does sort of give you the shape of the button so it should be more obvious you need to press Z on the ‘chuk, rather than the B-trigger. A bit of tuning in the game’s brightness setting, and some dampening of the TV’s gamma and this was better, but I’d pretty much figured stuff out by now.


Aside from that, it’s pretty.

I can’t be sure that the sounds were taken from the movie or done as separate voice acting. What I can be sure of was that there isn’t enough of it. In just the tutorial section alone I have nightmares involving the disembodied phrase: so much blood. Is that really something people scream as they’ve had the guts sheared out by a super-human freak with unbreakable coming out of his hands? Fight scenes became very tedious with the 3 phrases being shouted repeatedly, and with this sort of game there are a lot of fight scenes.


The soundtrack was largely forgettable as I spent so much time marveling at the pure carnage on the screen, but I can’t take anything away from it. At least the Wiimote requires the use of both hands or I could easily be jamming popcorn down my face the whole time.

Now I’ve already stated a bit of distaste for the control’s graphics, but the controls in game are pretty tight. Even as I had to take breaks to rest my fingers and wrists my 8yo daughter was able to progress me through some of the levels. This gave me some time to observe, but also to notice that she never had an issue with the controls zigging when she wanted to zag.


The stomping grounds weren’t too extensive so moving was not very demanding, but the astounding number of combination moves are easily pulled off by players of all abilities. Even mine. You do have to be rather quick because a few involve 4 and 5 keys, but it was mostly just the B and Z buttons involved. You might want to think that because the combos are so easy to do that is all you need to do. However, they are rather long and you certainly don’t really care to spend the entire time tapping away on those two keys like some automaton at a pre-school typewriter. In other words, yes they are easy, but tedious enough to not live by them.

Largely hampering the game is that A: it’s a movie-based game so there’s not much creative freedom, and B: there’s not a ton of memory to make it epic. You progress along a rigid storyline, and you will repeat scenes over and over and over until you get it right per the Director’s specifications. The battles are not mere memorization trials; which is a plus. Even if you get killed and have to do something over there are subtle differences in the way the fight goes. The end-game must remain the same, but there are a few ways to move the pawns so it’s not the same chess match every time.

I can’t stand proudly before you and admit that I’ve beaten the game. I am but mortal, and not a very skilled one at that, so I have things to do. In that sense, I bump the game’s value that it isn’t a 4-hour plowfest to be completed before the shrinkwrap gets cold.


Once you are done, I don’t anticipate there’s a lot to do afterwards. There are three levels of difficulty, but I haven’t run across any easter-eggs or extra value point-for-style like that. It is a nice feather in the cap for Marvel junkies though.

Ron Burke is the Editor in Chief for Gaming Trend. Currently living in Fort Worth, Texas, Ron is an old-school gamer who enjoys CRPGs, action/adventure, platformers, music games, and has recently gotten into tabletop gaming. Ron is also a fourth degree black belt, with a Master's rank in Matsumura Seito Shōrin-ryū, Moo Duk Kwan Tang Soo Do, Universal Tang Soo Do Alliance, and International Tang Soo Do Federation. He also holds ranks in several other styles in his search to be a well-rounded fighter. Ron has been married to Gaming Trend Editor, Laura Burke, for 21 years. They have three dogs - Pazuzu (Irish Terrier), Atë, and Calliope (both Australian Kelpie/Pit Bull mixes).
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