Worms: Open Warfare 2 Review

I remember when I was growing up a friend of mine had an Apple IIc.  On that computer he had a game where you had two cannons on the screen over different leveled terrain.  You put in your angle and amount of power and watched the ammo fly into the air until one person was left.  We had a lot of fun trying new things, and even bombing ourselves in the process.

The Worms series has expanded on that ever since the game came out in 1994.  While it takes the same premise as that Apple IIc game, the weapons and the worms themselves add a lot of humor to what could be considered a somber idea.  Launching grenades, shooting bazookas, and slapping your opponent were never so much fun.

The Worms series has always had a bit of a cartoonish look to it.  The worms on the field all bounce around, moving by pushing the end of their body around.  They have little non-attached arms, similar to Rayman, which hold weapons.  You can even see the weapons the worm is holding on its turn.  Their big eyes and facial features help make expressions and give an indication how a worm felt about his shot.  While the graphics could be considered plain, the animations of the worms add to the graphics.

Since this is still a war game, it would mean nothing without big explosions.  Grenades and rockets blow up with flare, with a puff of smoke following.  Mines flash before blowing up.  Rockets leave a trail of smoke behind them as they fly in the air.  These little touches help you believe that these are real weapons instead of cartoon ones.  It

If you ever played Worms before, then you know about the voices of the worms and their dialogue.  Their high-pitched voices squeak when it

Worms has more movement than you might think since the worms can actually move.  They can

The basic object of Worms is to outlast your opponent by killing them off by weaponry or knocking them off the level so they drown in the water.  These are worms, and worms can

The campaign will take a while to get through, and it

Ron Burke is the Editor in Chief for Gaming Trend. Currently living in Fort Worth, Texas, Ron is an old-school gamer who enjoys CRPGs, action/adventure, platformers, music games, and has recently gotten into tabletop gaming. Ron is also a fourth degree black belt, with a Master's rank in Matsumura Seito Shōrin-ryū, Moo Duk Kwan Tang Soo Do, Universal Tang Soo Do Alliance, and International Tang Soo Do Federation. He also holds ranks in several other styles in his search to be a well-rounded fighter. Ron has been married to Gaming Trend Editor, Laura Burke, for 21 years. They have three dogs - Pazuzu (Irish Terrier), Atë, and Calliope (both Australian Kelpie/Pit Bull mixes).
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