War Front: Turning Point Review

Warfront: Turning Point was pinging on my radar way back when the game was first announced and my anticipation for it has grown to epic proportions. When I was given the option to review the game, I jumped onto the opportunity like a Tiger (tank that is) on its prey. Even though the World War 2 Genre was growing stale amongst the players, it takes exceptional skill to revitalize the subject matter that makes a person want to return for more.

The game takes place during World War 2, but with Hitler out of the way, history has changed its course. Mingling with the normal sights of tanks and regular infantry, there are exoskeleton war machines, freeze rays, and battle zeppelins. With all of these unique units, how will this game stand up against heavy hitters such as Supreme Commander and Command and Conquer 3? Read on to find out if this game is a worthy purchase with your gaming dollars.

The graphics of this game definitely are sight to behold. Everything is rendered in its 3 dimensional glory and looks appealing to boot. All three of the

The actual sounds and music in the game are definitely not of a low caliber and the effort that has gone into the voice acting needs commendation. Some of the voice overs do make you want to smack your head due to them being very clich The controls of the game are very reminiscent of the usual vanilla RTS formula that has been used for years. The mouse and keyboard pretty much control all of the action with shortcut keys and rubber band drag and click allowing for control of the battlefield. One interesting control feature allows the commander to take control of a base defense structure and boosts the units power and range to fight off enemy incursions.

Warfront takes the typical RTS mold and attempts to invigorate it with nice eye candy and the inclusion of the ability to commandeer your turrets in the first person perspective. Each side has units that are unique to it and units that are cookie cutter between all of the sides in the conflict. The Germans have the most powerful armor, the Russians have the best infantry, and the United States has some the strongest airforce. All of the sides have access to the ability to call in bombers from off map to wreck havoc on the enemy with everything from conventional bombs to earthquake bombs that decimate the area.

As mentioned previously, the United States have the strongest air force and all of their buildings require no power. The US have the traditional units you hear about in World War 2 movies ranging from the Rangers to regular grunts with machine guns. The US also can rely on helicopters, nuclear weapons, and the awesome Earthquake Bomb.

The Germans have this game’s trademark unit, the exoskeleton, and it acts as a workhorse for Germans. Machine guns and the ability to shoot missiles at the push of a button give this unit unprecedented flexibility. The tanks are definitely the high point of the German ranging from light tanks to heavy artillery that blows the enemy into submission.
The Russians reliance on infantry gifts them with the medic unit, that allows healing of other infantry units, and the vodka dealer, who causes the damage output of infantry to be increased but causes damage over time to them. The Russians do have access to some of the interesting armor though, as is evident with the deployable artillery turret. Also, once a Gulag is constructed, they will have access to monetary income depending on how many units they kill.

All three sides have access to three separate heroes that add either passive abilities or debuffs to the surrounding units, the hero, or have abilities that can be activated through the push of a button. Research is conducted by climbing through three different tiers of technology, unlocking more powerful weapons and research opportunities.

Once the battles begin, the player will notice that every unit has a counter to it. Air units will be shot out of the sky by AA weapons, tanks will be defeated by AT weapons, and infantry are torn to shreds by machine gun fire. This is where the games flaw comes into the effect. It seems that the units do not take a lot of punishment before they fold like a deck of cards. Other than that, the AI does a good job of pitting its troops against the human mind. On the easy setting, luckily, no use of the bombers can be seen. On the higher difficulty levels, the AI throws everything and the kitchen sink at you.

With the game being released in the $40 price point, you definitely get your money’s worth from the game. With the included multiplayer, the singleplayer campaign, or the skirmish option, the player will always have something to do with this game. Sadly, this game was released in between two heavy hitters, C&C3 and Supreme Commander, so the game will more than likely get drowned out between these two. Other than that, this game was a joy to play and review so, in my humble opinion, it does deserve some support.

Ron Burke is the Editor in Chief for Gaming Trend. Currently living in Fort Worth, Texas, Ron is an old-school gamer who enjoys CRPGs, action/adventure, platformers, music games, and has recently gotten into tabletop gaming. Ron is also a fourth degree black belt, with a Master's rank in Matsumura Seito Shōrin-ryū, Moo Duk Kwan Tang Soo Do, Universal Tang Soo Do Alliance, and International Tang Soo Do Federation. He also holds ranks in several other styles in his search to be a well-rounded fighter. Ron has been married to Gaming Trend Editor, Laura Burke, for 21 years. They have three dogs - Pazuzu (Irish Terrier), Atë, and Calliope (both Australian Kelpie/Pit Bull mixes).
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