There are a number of expectations that males belonging to Generations X and Y bring to the table when confronted by a video game based on Transformers but seldom are the chances of expecting the game to be little more than “Grand Theft Autobot.” In short, the game crafts a nameless Decepticon for players to take control over which players then use to complete a variety of missions which culminate in unlocking other playable Decepticons such as Barricade, Brawl, Starscream, and Megatron. In addition to the story-based missions, players have the chance of driving or flying around the maps and participating in side missions which include racing, wanton destruction, or collect enough of something in order to win medals and enough experience to level up.
Anyone who has played a video game in the past five years has played some variation on this. The only differences between those games and the DS version of Transformers: Decepticons are the graphics are (necessarily) downgraded and the game feels about as challenging as 8-bit Nintendo games did when they simply hurled enemies at you instead because cartridges limited advanced programming AI.
The result is something that may have been shiny and new back in the day feels old and tired now, even if one-touch transformations are included. So what are the main differences between this one and the “Autobot”-centric DS title? For starters, this one is slightly more fun and the wanton destruction seems far more natural when you
Transformers: Decepticons hardly pushes the DS to its limits in terms of graphics. I would attribute this mainly to the compressed schedule a multi-platform title like this is built under but the result is nevertheless unimpressive. There are plenty of browns and grays to look at as your Autobot either runs, drives, or flies through the cities but that is about it. Even the neon lights of the Las Vegas strip are somehow washed out to the point where everything becomes one giant brown blur with pink highlights.
The robots, on the other hand, look very cool. Fans have been arguing for months about the over-engineered look of the various Transformers but for better or worse those same designs have been brought into the game world entirely in tact. The result is the feeling of controlling a truly alien robot as it runs/drives/flies around fighting enemies, climbing tall buildings, and completing missions. It is especially fun to watch several tons of living machine transform down into a vehicle then plow into oncoming traffic.
It would have been nice if the visuals popped more on the DS. Instead, players get to watch their robot blend in with the surroundings or walk through a closed door or projectiles knocking you over despite hitting just to the side of your transformer.
One of the things going in Transformers: Decepticons favor is the use of the original cartoon voice actors, Peter Cullen and Frank Welker. Cullen
With the exception of the camera, the controls are fairly easy to pick up and run with in this game. The knock against the camera happens the first time you get into a fight with a Decepticon who will invariably walk around behind you and start pummeling you. Meanwhile, you can turn around and hit both the L and R buttons simultaneously to snap the camera behind you or you can hold down either L or R to rotate the camera in either direction, all while trying to lock onto the enemy that
In a nutshell, here
Once story mode is completed, players can go online and play various multiplayer style games. One game mode is called Battle for the AllSpark which has players logging on to Nintendo