The Godfather: The Game Review

Ever since the success of Grand Theft Auto III, developers have attempted to find a way mimic the GTA formula.  Some have succeeded, but most have failed.  Now developers are combining the classic with the modern, with both Scarface and The Godfather: The Game jumping from the big screen to the console screen.

The Godfather is set during the same time and place as the movie: New York City, 1945.  You play as a small-time crook accepted into the Corleone family.  Now you must represent the Corleone family properly and work your way through the ranks of the underworld.  You

Graphically The Godfather is a mix between brilliant and bland.  The detail for the main characters is absolutely astounding.  From the business suits to the tranchcoats, the textures of the clothing look like they were tailored with a fine thread.  The faces of the main characters look incredibly lifelike.  From the wrinkles to the age spots on the Don, there are times when the graphics are incredible.

Because of the excellent graphics of the main characters, the generic characters are a disappointment.  The thugs from the other mob families all look the same.  Shop owners only have a couple of different models whereas the streetwalkers have a couple of models that look almost too similar.  The contrast is striking.

The vehicles in The Godfather are probably the biggest disappointment.  The car models all fit the time, from the sleek cars to the trucks with wood boards along the bed.  If you run into an obstacle, the windows shatter and the metal dents.  Yet, the cars all look too sleek and too smooth.  While there are a nice variety of vehicles to drive, all of them look rather bland.  While the graphics look good for a game ported from the Xbox, the graphics are disappointing for the Xbox 360.

While the graphics are disappointing for an Xbox 360 game, EA nailed the sound in The Godfather.  Once the disc loads, you hear the trumpet whine with the theme of The Godfather.  The violins and harp accompany the trumpet and it sets the perfect setting for the rest of the game.  While playing the game the percussion instruments take over and the theme has a more up tempo beat.  It matches the rest of the game well.

As you walk around, you can talk to the characters and they are all voiced.  While some of the generic characters sound similar, EA took great care with the voice acting of the main characters.  They even had new voiceover sessions with James Caan, Robert Duvall, and Abe Vigoda.  Marlon Brando even lent his voice to the game.  The characters speak with real emotion that make you believe they are there.

The background noises have been given care as well.  As you run along you hear your footsteps while you run.  Necks snap with a loud crack.  Guns have their own unique sound.  The difference in how loud they are is really noticeable.  Even the gurgling sound from choking someone sounds satisfying.

The controls are a bit more confusing and convoluted than you would think they should be.  Movement is typical of a third-person action game where you move with the left analog stick and look around with the right stick.  The D-pad controls your weapons and arms them.  Hitting B crouches, Y performs actions like opening a door and talking to people, and X makes you lean up against a nearby wall.

To engage enemies, locking onto them helps your aim.  Holding down the Left Trigger locks onto an object or person.  In hand-to-hand combat you use the right analog stick to swing.  By just using the upper half of the right stick, you perform quick and light jabs.  Pulling back and then pushing forward all the way gives you a roundhouse punch.  You can grab enemies if you are close enough by pulling back the right trigger.  You can drag your opponent by moving the left analog stick or choke your enemy by pushing in both left and right sticks.  Occasionally the screen shows that you can perform an execution move using the Right Bumper.

The issue with the right stick control is that when you want to do something the controls don

At the start of The Godfather you create your character.  You can change you character

If you like collecting items to unlock videos and other features, you

Ron Burke is the Editor in Chief for Gaming Trend. Currently living in Fort Worth, Texas, Ron is an old-school gamer who enjoys CRPGs, action/adventure, platformers, music games, and has recently gotten into tabletop gaming. Ron is also a fourth degree black belt, with a Master's rank in Matsumura Seito Shōrin-ryū, Moo Duk Kwan Tang Soo Do, Universal Tang Soo Do Alliance, and International Tang Soo Do Federation. He also holds ranks in several other styles in his search to be a well-rounded fighter. Ron has been married to Gaming Trend Editor, Laura Burke, for 21 years. They have three dogs - Pazuzu (Irish Terrier), Atë, and Calliope (both Australian Kelpie/Pit Bull mixes).
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