Star Fox Adventures Review

StarFox Adventures is, unfortunately, Rare’s last game to be done on the GameCube. Yes, they will be doing GameBoy Advance games, but it just is not the same. SFA is not a bad game, but it also is not anything special in my mind.

Originally conceived as Dinosaur Planet on N64, the story goes that Shigeru Miyamoto saw the game and inferred that Sabre, the lead male character in the game, looked a lot like Fox McCloud and why not just use that license. Rare went back basically to square one and rebuilt the game onto the GameCube with Fox McCloud as the new main character. So began the end of Rare’s working relationship with Nintendo.

Much like other Rare games, SFA has a habit of being a collect-a-thon game. There have been times where Rare was original, such as Donkey Kong Country and Conker’s Bad Fur Day, but this game is not original. Based on the Zelda: Ocarina of Time engine, this game fails to reach the majesty of the game it is so clearly taking ideas from. Yes, the graphics are far more pretty here, but the game just seemed very boring to me. This game moves very fast and you can easily beat it in under 20 hours. While playing the game I felt like I was just going through the motions and I never really felt any sympathy toward the Earthwalkers and their plight. The voices are great for the most part, but the story just does not pull me in.

Rare put a lot of effort toward this game and it is a good game, just not a great game. Since this is the last game from Rare on the GameCube, I am a bit disappointed in what they have brought to us. This just is not up to other games they have brought out in their long career with Nintendo. The graphics are phenomenal, but the rest seems very been there, done that.

The graphics are phenomenal in this game. This is some of the best graphics the GameCube has shown so far. Fox’s fur moves and the areas in the game are just beautiful. The sound is ok in this game. The music never really got me excited and hearing the same song over and over as Fox puts that silly grin on his face when he picks something up is annoying. A lot is borrowed from The Legend of Zelda: Ocarina of Time in the control department.  In fact, it is pretty much a direct mirror of it. I am getting sick and tired of Rare’s reliance on collecting things to pass an area. I felt like I was just playing the game and did not feel I was part of the game. Some of this might come from the fact that this game was not originally a Fox McCloud game. I just felt no sympathy for anything in the game. You beat the game and that is pretty much it. I have a hard time believing people will play through this game again as there is no extra for playing it extra times. This game should take you under 20 hours to beat.

Ron Burke is the Editor in Chief for Gaming Trend. Currently living in Fort Worth, Texas, Ron is an old-school gamer who enjoys CRPGs, action/adventure, platformers, music games, and has recently gotten into tabletop gaming. Ron is also a fourth degree black belt, with a Master's rank in Matsumura Seito Shōrin-ryū, Moo Duk Kwan Tang Soo Do, Universal Tang Soo Do Alliance, and International Tang Soo Do Federation. He also holds ranks in several other styles in his search to be a well-rounded fighter. Ron has been married to Gaming Trend Editor, Laura Burke, for 21 years. They have three dogs - Pazuzu (Irish Terrier), Atë, and Calliope (both Australian Kelpie/Pit Bull mixes).
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