SOCOM: U.S Navy SEALs: Fireteam Bravo 3 Review

SOCOM: U.S. Navy SEALs Fireteam Bravo 3 marks the return of the successful Fireteam Bravo series to the PSP system. As is the standard with this series, the game was developed using hands-on insight from actual United States Navy Seals. This time around the game features a single player story with a squad of four at your disposal. A first for the series is the option to play the entire single player campaign via 2-4 person co-op mode, either through local Ad-Hoc or over the internet. So, is Fireteam Bravo 3 worth your time? Read on to find out.

Good Controls?


I usually don

With Fireteam Bravo 3 the developers have tried to incorporate the use of cover. Its implementation is fairly seamless, as you approach cover your character will automatically crouch down behind it. The problem with this system is that the developers forgot to include the ability to automatically fire over or around cover. This omission is especially striking after playing games like Uncharted and Mass Effect 2. The end result is that you can duck behind cover, but in order to actually shoot at targets you have to stand up and expose yourself to enemy fire. I can

At the start of each mission you are given an objective that must be completed. Once in the mission, several side objectives will be available. Fireteam Bravo 3 does offer the option to play the game via stealth or you can go in guns firing. I personally enjoyed playing the game with guns firing, but the stealth aspects are easy to use and do work for a large portion of the game. At the end of each mission you will be given CE points based on your performance and the number of side objectives you completed. CE points can then be used to unlock new weapons and gear.


Co-op Play is a Must


The biggest problem with the single player campaign and the game in general is that it can literally be completed on your first play through in less than 5 hours. That

Adding to the length of the game is the ability to go back and replay any mission via your own customizations. You have the choice of upping the difficulty, the number of enemies and the objectives. The levels are limited to the eight campaign levels, but this custom mode does add some length to the game and it allows you to collect more CE points to purchase new gear.


The final mode available in the Fireteam Bravo 3 is a competitive multiplayer mode. This mode can be played online with up to 16 people per game. I wasn



Graphically Fireteam Bravo 3 is fairly impressive. Much of the game takes place outdoors on fairly large maps. Pop-up could have killed this game, but the developers found a way to display long range draw distances. On top of that, the environments themselves are all richly detailed with the use of smoke, blowing snow, plants, trees, and so on. The one small complaint I do have about the vusuals is that the character models themselves seem less detailed than the environment and one character in particular suffers from a severe case of rubber neck. Overall though this is a small complaint and can be easily overlooked considering that this is a PSP game we

Ron Burke is the Editor in Chief for Gaming Trend. Currently living in Fort Worth, Texas, Ron is an old-school gamer who enjoys CRPGs, action/adventure, platformers, music games, and has recently gotten into tabletop gaming. Ron is also a fourth degree black belt, with a Master's rank in Matsumura Seito Shōrin-ryū, Moo Duk Kwan Tang Soo Do, Universal Tang Soo Do Alliance, and International Tang Soo Do Federation. He also holds ranks in several other styles in his search to be a well-rounded fighter. Ron has been married to Gaming Trend Editor, Laura Burke, for 21 years. They have three dogs - Pazuzu (Irish Terrier), Atë, and Calliope (both Australian Kelpie/Pit Bull mixes).


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