SOCOM U.S. Navy SEALs Confrontation Review

SOCOM: U.S. Navy Seals is back for more action and this time it has moved on to the PS3. Veteran SOCOM players love the series because it offers realistic squad based action. Opposing forces can kill you with one shot and most games do not allow a respawn. Hopping around and running and gunning is not a recommended tactic in a SOCOM game, which is one of the reasons why the series has such a dedicated and hardcore fan base.

SOCOM: U.S. Navy Seals Confrontation is an online only multiplayer game. Since the game

The graphics in Confrontation are a mixed bag. By no means are they as bad as some of the reviews will lead you to believe. The game looks very sharp and is very detailed. The players are well animated and very realistic. Explosions will cause realistic smoke and dust will fly about the map. Some of the maps in the game are large and the in-game view distance has been extended from previous SOCOM games. There is no fog of war and if you get high enough on any given map you should be able to clearly see the entire map without fog obstructing your view.

The in game textures are sharp and detailed, but are prone to pop in unexpectedly. For instance you can see a window in the game, but as you approach it, it will suddenly become more detailed. Of course this issue exists in most games but it is more noticeable in SOCOM than it is in other current gen shooters.

One of the things that I appreciate about the game is that is generally fairly easy to distinguish opposing players from your own teammates. You will either be playing as a mercenary or a military type, which will change your in game appearance pretty dramatically. Even with all of the character appearance variations, Slant Six was kind enough to remember to make each side look unique enough that you can easily tell them apart. Slant Six also included various camouflage options that make your character blend into the environment fairly well. Many times I found myself trying to decide if an object was another player sitting still or just a part of a tree.

Other game critics charged that Confrontation looks like a PS2 game with slightly dressed up graphics. I couldn

The developer put a lot of time into the weapon sounds in Confrontation. They even included a video on the main menu of the game which shows the team going into the desert with all sorts of weapons to capture their real life sounds and put them into the game. The result is some pretty impressive in game weapon sounds. Each weapon sounds different than the next one. Throughout each game you can hear gunshots from all over the map that are more muffled the farther away they are. The in-game weapons truly sound impressive.

Along with Confrontation, Sony released their official Bluetooth Headset which is used heavily in the game. We reviewed the Headset and you can read that review here. The use of the Headset is essential in Confrontation, a good team will demand communication. Thankfully Confrontation’s in game voices sound clear with a good headset.


Confrontation is an online only multiplayer game. As I stated it isn

Confrontation is an online only game and by its nature it cannot be beaten. The level of replayability will depend on each player. Gamers who enjoy the tactical and realistic approach of the Ghost Recon and Rainbow Six series will find a lot to enjoy with Confrontation. Gamers you want to become good at the game will find that they have to invest a lot of time in memorizing the maps and perfecting the gameplay.

Players who prefer faster paced arcade style multiplayer games like Halo and CoD will probably get frustrated with Confrontation and not come back to it very often.

The games value does take a hit by the lack of any single player or offline mode. For whatever reason the developer completely left out a single player mode. Still the game is only $39.99 on the PSN or you can buy it with the Headset for $59.99. At that price it is worth buying for the Headset alone and you can consider the game a bonus.

Ron Burke is the Editor in Chief for Gaming Trend. Currently living in Fort Worth, Texas, Ron is an old-school gamer who enjoys CRPGs, action/adventure, platformers, music games, and has recently gotten into tabletop gaming. Ron is also a fourth degree black belt, with a Master's rank in Matsumura Seito Shōrin-ryū, Moo Duk Kwan Tang Soo Do, Universal Tang Soo Do Alliance, and International Tang Soo Do Federation. He also holds ranks in several other styles in his search to be a well-rounded fighter. Ron has been married to Gaming Trend Editor, Laura Burke, for 21 years. They have three dogs - Pazuzu (Irish Terrier), Atë, and Calliope (both Australian Kelpie/Pit Bull mixes).
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