Rogue Ops Review

It’s rare for me to have as little fun with a game as I’ve experienced with Rogue Ops, but it does happen on occasion. This game is just flat-out not fun, and then there are the technically incompetent design decisions that go with it. You play at Nikki Connors whose husband and son were killed in a terrorist attack. After two years of hard study and training, Nikki is ready to get into the field and hunt down some terrorists. Where she runs afoul is of the game itself due to bad controls, horrible lighting, and “hidden”

I’d say the graphics were bad, but I’d have to be able to see them first. Even on missions where there is plenty of light, the game is dark. I cranked the settings up to as high as I could get in the menu, and I still felt like I was driving 106 miles to Chicago at night while wearing sunglasses. Rogue Ops at least gives you a night vision visor, but that’s only useful in finding enemy body heat and electrical wires. If you’re just trying to see what’s around the next corner, try guessing because you’re better off. The character models are fairly bland, and nothing you haven’t seen in Metal Gear Solid.

The maps are pretty cool though, as they’re usually based on places which are just cool to infiltrate and explore like a large mansion. But I frequently got turned around and couldn’t figure out where to go because I flat-out couldn’t see things around me. In order to climb onto things or activate things, you have to line-up your field of vision until an icon appears over that item. You then can activate it with the X button, which will either activate/deactivate a switch, or let your character pick something up, or let you jump onto something. I mention this feature in the Graphics section because when you have to climb onto something but cannot find where it is, that would be considered a bad thing.

The music is nothing special. It’s unobtrusive, and after listening to it I didn’t think it enhanced the tension of the missions at all. There are many guns around, and they all sound fine. Since this is a stealth-based game, if you’re making noise then you’re doing something wrong. When you sneak up on someone and execute a combo, the sounds of your enemy’s bones breaking are particularly vicious. Motion sensors and gun turrets all are appropriately menacing, and the voice acting is particularly over-the-top. It’s telling of a bad game when the highest score is for an average audio, but there you have it. Nothing special, nothing bad, Rogue Ops just has plain sound effects, and run-of-the-mill voice acting spurred on by a script more appropriate to a TBS-original thriller flick.

The controls for Rogue Ops are pretty average as well, with the X button as your action button, the square button being your “activate device”

Rogue Ops wants so desperately to be a combination of Metal Gear Solid

Rogue Ops is not a fun game, period. There are too many bad moves design-wise that limit the fun factor, there revenge story isn’t that engaging, the main character comes across as Jennifer Garner would on Alias is she were on Valium, and the nefarious villains are about as dangerous as a grocery clerk on a really bad day. I never felt like I was in danger of anything other than madness as I searched valiantly for the next area, or a way around an obstacle.

A way to tell when the game you’re playing may not be up to par is when you have to keep replaying the same map over and over because you can’t figure out where to go. I enjoy puzzles as much as the next person and challenging games are all well and good, but I have to wonder who play-tested this and how they could have possibly thought of it as fun. Skip it.

Ron Burke is the Editor in Chief for Gaming Trend. Currently living in Fort Worth, Texas, Ron is an old-school gamer who enjoys CRPGs, action/adventure, platformers, music games, and has recently gotten into tabletop gaming. Ron is also a fourth degree black belt, with a Master's rank in Matsumura Seito Shōrin-ryū, Moo Duk Kwan Tang Soo Do, Universal Tang Soo Do Alliance, and International Tang Soo Do Federation. He also holds ranks in several other styles in his search to be a well-rounded fighter. Ron has been married to Gaming Trend Editor, Laura Burke, for 21 years. They have three dogs - Pazuzu (Irish Terrier), Atë, and Calliope (both Australian Kelpie/Pit Bull mixes).
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