Power Rangers Dino Thunder Review

The Power Rangers are in their tenth incarnation and have made over 500 episodes.  If nothing else can be said, they have staying power.  When a series has this much marketability in this day and age, it’s logical that a video game would follow.

In Power Rangers Dino Thunder, three high school students are transformed through Dino Gems into super heroes.  These Power Rangers control the mighty DinoZords.  These DinoZords can combine into the Thundersaurus Megazord.  The game pits you inside the DinoZords and the Megazord against Mesogog and his army.

The illusion of size in the game is well represented by the size of the Zords.  While rummaging through the areas, the Zords do feel like they are several stories high.  The Zords are detailed similarly to the TV show.  When firing at an enemy, the particle effects are impressive with decent explosions.  When walking through trees, they sway nicely, and leaves will fall from them

Other than the Zords, the graphics in the game are sparse.  The textures don’t give any detail to buildings, the ground, or the enemies.  Everything has a flat and square feeling to it.  The few cars in the game are boxy.  The polygon count of the enemies is incredibly low and they don’t have much as far as animation goes.

The music in the game sounds out of place.  The music is basically a drum cadence with a pop feel.  If this was the sound that was used during the show, it would be understandable.  However, it’s not.  None of the sounds from the TV show are present in the game, and this a large oversight for a game like this.  The actors in the show aren’t used for the voice acting either, but the stand-ins do an adequate job and sound close enough.

The sound effects are average.  While walking with the Zords, the footsteps thunder with each step.  The enemies explode loudly when they are hit.  Unfortunately, the sound effects aren’t varied throughout the game and gets repetitive quickly.

Controlling the Zords is easily handled through the controller.  The left analog stick moves the Zord.  Square fires a projectile attack. X performs a jump and hitting it twice makes the Tyranno Zord jump and the Ptera Zord flap its wings.  Circle activates the Zords’ special attack.  Triangle cycles to the next available Zord.  The R1 button gives the Zord a short speed boost.

While the attacks are easy, controlling the Zords will take some getting used to.  The Zords move a bit too quickly to feel like large robots.  The individual Zords do have distinct capabilities that make all of them feel unique, but the control is simple enough to not have to learn a unique control scheme for each Zord.

During the game you’ll control the different Zords and the MegaZord.  While controlling the Zords, you’ll be able to switch between the Zords.  The Tricera Zord is the toughest Zord but doesn’t have the ability to jump.  The Ptera Zord is the quickest and has the ability to fly, but can take the least amount of hits.  The Tyranno Zord can jump and has a balanced toughness between the Ptera Zord and Tricera Zord.  Each of these Zords have a distinct feel to them.

The missions themselves are boring.  There are items to collect, enemies to defeat, and allies to protect.  The missions don’t stray far from that formula.  It wouldn’t be so bad if there was some challenge to the missions, but even the younger set will find these missions easy.  There are plenty of power-ups and other items to collect to help you through the missions and open up extras in the game.

The missions are also very short.  It’s not uncommon to complete a mission in less than ten minutes.  While the game boasts over 50 different missions, the missions are so short that it seems like much fewer missions.

During the game other Zords and extras, such as video clips, can be unlocked.  While the game does have a $20 price tag, the game is incredibly short.  Unless you feel the need to grab every single power up and unlock every extra, you won’t be playing through this game again.  Most of the items are easy enough to find on the first play through anyway.

Ron Burke is the Editor in Chief for Gaming Trend. Currently living in Fort Worth, Texas, Ron is an old-school gamer who enjoys CRPGs, action/adventure, platformers, music games, and has recently gotten into tabletop gaming. Ron is also a fourth degree black belt, with a Master's rank in Matsumura Seito Shōrin-ryū, Moo Duk Kwan Tang Soo Do, Universal Tang Soo Do Alliance, and International Tang Soo Do Federation. He also holds ranks in several other styles in his search to be a well-rounded fighter. Ron has been married to Gaming Trend Editor, Laura Burke, for 21 years. They have three dogs - Pazuzu (Irish Terrier), Atë, and Calliope (both Australian Kelpie/Pit Bull mixes).
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